Wednesday, March 13, 2013

Chaos Daemons Review: The Blue Scribes


They're not psykers!  Yes -- they don't need to pass any psychic test.  AND they still manifest powers.  That said, the power manifested is a randomly determined one from a psychic discipline of the player's choice.  This is the only unit in the game that retains this kind of ability from the previous codex. But the drawback is huge: you never know what you're going to get for this power!

Their other principle power is interesting.  For every enemy psychic power that goes off, the scribes get a counter.  At the start of the turn roll a d6 for each counter.  On a 6, a friendly nearby unit gains a warp charge point.

Now the latter ability mechanic is actually awesome ... if only the roll weren't a 6.  A 3+ (or thereabouts) would have been much better.  And might have meant that the Blue Scribes were worth taking.  To be clear: I don't think they are.  They haven't even got a locus ability.  Even in Apocalypse, the Blue Scribes are not going to be seen.  Take a Herald of Tzeentch instead.  On a personal note, I actually sad about what has happened to the Blue Scribes.  The previous codex was better, it only needed tweaks (psychic tests, change of points value) to bring it in to line.  This incarnation of the Blue Scribes is just not worthwhile.  Sorry!

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