Wednesday, February 10, 2016

Alpha Legion Headhunters Kill Team Unboxing

Fresh from the factory, and delivered to my door today: a set of new Headhunter Killteam bits for my Alpha Legion force!

The image below is what the components look like fresh out of the clam pack, with no tidying up work performed at all.



Some comments in no particular order:

The copyright date is 2015. That is perfectly reasonable, of course, for a product advertised in January 2016 and shipped in February 2016. Unless I'm cynical and think that the product was finalised in early 2015. 

Some of the bits feel to me like they were practise for other things. The triskelion like shoulder pad for instance: I wonder if we'll be seeing that again elsewhere (I'm optimistic for Lernaean terminators, naturally). Some of the heads as well are very reminiscent of the picture of Alpharius' head plume in the third Horus Heresy book, Extermination. I certainly have my fingers crossed for the Primarch coming out soon.

The clean up doesn't look too bad. A good wash and a few flashes to remove and I'll be done. Most of the parts do look like they are connected to the large chunks of resin in sensible places as well - leaving minimal marks to deal with once they're cut away.

I'll be making new miniatures from these parts very soon!

Tuesday, February 9, 2016

Word Bearers 30k Army List: 1850 points Erebus with The Dark Brethren


Introduction.
The Word Bearers legion is an incredibly powerful one in its own right. I think that many players overlook just how good their basic rules are. The ability to roll 3d6 and take the lowest 2 for leadership purposes is absolutely excellent. Combined with being able to have a bonus to sweeping advances, they can readily clear a board through good close combat.

The other thing that the Word Bearers can do that other legions cannot is to take Daemon Allies and plentiful psykers (NB: at the time of writing, I know nothing about the Thousand Sons -- I hope they're better in the psychic department than the Word Bearers are). In today's army list, I wanted to explore this by looking at a legion army list that features Erebus -- the chief architect of the Heresy -- at the helm combined with the Word Bearers rite of war: The Dark Brethren.

Army List
HQ 
High Chaplain Erebus (195 points).
Here he is in all his glory. He is being used here to fulfil the Chaplain requirement for the Word Bearers  special rules restrictions.

Diabolist Consul, Burning Lore, Jump Pack, Tainted Weapon, Melta Bombs (155 points).
More psychic power here, with a jump pack.

Diabolist Consul, Burning Lore, Tainted Weapon, Melta Bombs (135 points).
As above, but without the jump pack

Troops
Legion Tactical Squad, 20 members, sergeant with power fist and artificer armour, legion vexilla (285 points).
A large blob of troops. Take the diabolist without the jump pack to accompany these guys.

Legion Assault Squad, 10 strong, 2 plasma pistols, sergeant with thunder hammer, plasma pistol, melta bombs and artificer armour (330 points).
An all-purpose assault squad to go with the diabolist with the jump pack. 


Daemons Allies.
Be'Lakor (350 points).
Nasty, just nasty! You won't be making any friends here folks! If you're feeling a bit less nasty though, use Fateweaver instead ;)

11 Pink Horrors of Tzeentch (99 points).
To take hold of objectives, of course. Well, not really, they're here for the extra psyker levels.

11 Horrors of Tzeentch (99 points).
Plenty of magic here to do something with.

6 Screamers of Tzeentch (150 points).
Zooming across the skies to take a munch out of tanks and terminators alike.

BONUS:
there are still 52 points to play around with here -- take some more cheese with the cheese, or better yet: an anti-air option. Dark Channeling for the Assault Squad is not a bad option either!

How it works.
This list focuses on psychic power a whole lot. Combining 3 psyker HQs, alongside Be'Lakor, and the Pink Horrors makes for a potentially devastating list. Sadly, the list also has very little way of taking care of fliers. Good luck with that. 

Try to get some daemon summoning going on with all these powers if at all possible. Remember that as daemons, everyone can gain access to the malefic daemon option and have Be'Lakor do some summoning. 

Use Be'Lakor to hide in the shadows and make a surprise assault. Use the Assault Squad to take out tanks. Subtle, this list is not. But it is not unbeatable, it is simply strong and can do some serious summoning if allowed to go on unchecked.

Expansions and Contractions.
This list certainly needs an anti-air option. That is the first thing I would look to expand in to. Beyond that, I think that some more bodies on the ground in power armour would not go amiss either. I would have liked to have taken some Gal Vorbak, or perhaps a tainted Mhara Gal dreadnought as well. I would be tempted to switch one of the diabolist to a full level 3 librarian as well. 


To get the list under 1500 points, at least one of the diabolists has to go, and I'd replace Be'Lakor with a pair of (or even a single) Heralds of Tzeentch. 



[Image Credit: Paulio Geordio; distributed under CC BY 2.0]

Monday, February 8, 2016

Warhammer World: Downed Craft

In this Warhammer World diorama, an imperial craft has crash landed … in the middle of an Ork held town. The Imperial Army are on its way to help out. But there are a whole heap of Orks who are interested as well!








Saturday, February 6, 2016

Warhammer World: Battle at the Phall System

As one of the early conflicts in the Horus Heresy, the Battle at the Phall System was also one of the most important in some ways. A clean victory here may have meant that Horus could have swept in to the Sol System with relative celerity and emerged triumphant. History would dictate otherwise.

These pictures were taken in the special exhibition at Warhammer World (nope: I'm not there today for the Forge World weekender - but am certainly very pleased to see all those lovely new models being released!). The board is essentially a modified zone mortalis construction with a huge number of Iron Warriors and Imperial Fists contesting a large space craft. There's some lovely little gems in there in you look closely. The last image is a gem in and of itself: the Imperial Fists `docking' with the Iron Warriors craft!

Hope you like the photos.


















Thursday, February 4, 2016

Horus Heresy Review: Imperialis Auxilia Platoon Command Cadre

Background.
This Cadre is a collection of the best troops, officers and advisors available to a commander in the Imperial Army (or cult army). For those still loyal, it might be ganger members, or perhaps family of the commander. But for those who have turned traitor, they could be representing the ambitious and deceitful bunch who congregate around a tyrant. Or worse.

Strengths.
The Cadre comes with 6 people, of which the platoon commander has two wounds. As a baseline unit, one has to remember that they're in need of some upgrades and transports.

Weaknesses. 
Poor leadership (despite pseudo-stubborn bodyguards thanks to the standard). Weak in combat. Not particularly outstanding in melee. Why would you take this squad? Presumably because they're really cheap and they're ablative wounds available for the real HQ! I'd actually entertain placing them in a transport like a Gorgon even, alongside other close combat exponents who want a ride and can provide a lot of wounds. Out in the open, they'll perish on the first turn if they're not careful: platoon standard bearer and all.

Builds.
Command Cadre, Commander with power fist (45 points).
The points cost for this baseline unit is absolutely amazing - the "hidden" power fist combines well with other squads for a ride in a transport, whilst this squad is reasonable at what it does (soak up wounds) for other HQ choices.

Command Cadre, 4 extra bodyguards, Commander with melta bombs, refractor field, power fist; bodyguards with grenade launchers; carapace armour all round (155 points).
This is the near-fully upgraded version can be deadly in the right circumstances, and has a bit more staying power than the baseline version thanks to better armour. Its still not going to hang around too much, and hence needs transportation or effective positioning. But its now a squad to be a little more wary of for the enemy. 

Wednesday, February 3, 2016

Alpha Legion Saboteur Model

I decided to do a little bit of a kit-bash conversion to attempt to create an Alpha Legion Saboteur for my Alphas. 

This one uses resin parts from the Forge World Master of Signals (arms, head, back pack), devastator space marines (legs), betrayal at Calth bits (shoulder pads, melta bomb) and a random bit from a tank attached to the thigh. This last bit is supposed to be a representation of the dreaded Combat Augment Array, to create the nasty auto-tank destruction combo that the Alpha Legion is capable of executing

The only ingredient missing is the cameleoline. To be honest, I'm not that bothered about this, as I will simply paint up the miniature in camo colours (or dark blues and blacks at minimum) to give the suggestion of a marine who is trying to be sneaky.

At the same time, I also wanted this miniature to be viable as a Master of Signals. I think this has been fulfilled nicely! Note also the base is a 32mm one -- I bought a stack of these recently from Bitz Box which proved cheaper than the Games Workshop online store retail price for those interested and in the UK.

Overall, I'm happy with how this one has turned out!




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