Wednesday, July 31, 2013

Sisters of Battle Unit Review: Battle Sister Squad

Hi All, Eldrad Vect here giving you my review on the only Troop choice in the Sisters of Battle codex.
The stats of a Battle Sister is this:
  4   4   3 3  1 3 1  8   3+
Pretty much a Space Marine with reduced Strength, Toughness and Initiative which is ok for a model that costs 12 points. Having Power Armour saves these girls a lot of pain, especially when they are susceptible to it due to low Toughness and the Shield of Faith rule gives them a 6+ Invul. Save giving them a slim chance to avoid dying to AP3 or lower weapons. Armed with Bolters, Frag and Krak Grenades and a Bolt Pistol, Sisters are pretty well equipped to begin with and the base squad size is 9 Battle Sisters and 1 Sister Superior with the option to take an additional 10 Battle Sisters meaning you can get a pretty large squad of Power Armour wearing troops. No matter what the squad size is only two Sisters in the squad can take special or heavy weapons and depending on how your Sister squad is designed to fight depends greatly on these weapon options, if your squad is a back line objective holder you'd take a Heavy Bolter and Storm Bolter or if your squad is an aggressive attack unit you'd have a Meltagun and Heavy Flamer.
The Sister Superior is pretty good for a squad leader, having an stat line like a standard Sister with a +1 to Attacks and Leadership. Her wargear options are really good to, being able to take Power Weapons, Combi-Weapons and even Plasma Pistols, she can really add punch to a squad by adding some extra Plasma, Melta or Flamers to your squad.
Special Rules for the Sisters are simple, Acts of Faith and Shield of Faith, as well as the Faith power the Battle Sisters have called Light of the Emperor. Light of the Emperor is one of the best Faith powers in the codex, if used in the Movement phase, the automatically re-groups and can act as normal, if used in the Shooting or Assault phase they re-roll all 1s to hit, this is awesome and thats not all it is also the only power that can be used multiple times in a turn, once per phase.
They are a pretty good Troop choice and being the only choice in the codex the do well to be as varied as possible to make up for the lack of choices and on more then one occasion it is my Battle Sister squads that win me games.

Sisters of Battle Unit Review: Saint Celestine

Hi all, Eldrad Vect here, with my review of the greatest Sisters of Battle HQ of all time, Saint Celestine.
Ok, so how powerful is this living saint you may ask? well, stupidly powerful the most outstanding stats are her WS, BS and I of 7, not to mention 5 attacks base and being the only Sister of Battle with a 2+ Armour save. She is also Jump Infantry, making her an amazing addition to a Seraphim Squad. Her wargear is unbelievably good, she wears the Armour of Saint Katherine which gives her her 2+ save and a 4+ Invul. save and her weapon of choice is the Ardent Blade, a Power Sword that alway wounds on a 4+ unless she can do better, this makes up for her Strength of 3, the blade can also be fired as a Heavy Flamer.
Now for the best part, Saint Celestine's rule Miraculous Intervention, every time she dies, place a counter where she died then at the start of every one of your subsequent player turns, on a 4+ she comes back to life with D3 wounds! She is almost unstoppable though her Toughness of 3 make her quite easy to kill and she doesn't have Eternal Warrior. But how many points is she? surely this undying saint is around the same price line as Mephiston or Abbadon, nope, Saint Celestine is only 115 points which is just stupid cheap.
This is the HQ you want in order to avoid giving the enemy Slay the Warlord. Saint Celestine is the a hero, more aggressive than supportive, although she does boost Seraphim squads immensely. By far my favourite character in the Sisters of Battle codex.

Tuesday, July 30, 2013

Sisters of Battle Unit Review: Uriah Jacobus

Hello all, Eldrad Vect here with a review on one of the most amazing Confessor of all, Uriah Jacobus.
Last time I reviewed the less than impressive Arch-Confessor Kyrinov and whilst Jacobus has the same stats and save as Kyrinov, he is on a whole other level. This crazy old war dog is an incredible fighter having both a Chainsword and Bolt Pistol as well as his giant Shotgun, Redeemer. 24' range, S4 AP4 Assault 2 double barrel shotgun of pain, Tyranid Ravager? Blam! Jacobus just shotgunned it in it's ugly face like a boss. He also carries the Banner of Sanctity, which give him and his unit +1 to their Attack and Feel no Pain, imagine him with 20 Battle Sisters on an objective, they are not moving, ever. This combination of skill and actual weapons that are any good, (I'm looking at you again Kyrinov), makes Uriah Jacobus both an amazing combat god but also a great support character.
Uriah also has a couple of awesome special rules, he has Stubborn, which is helpful to some degree but most importantly he buffs the entire army with his rule Protector of the Faith, this rule allows you to re-roll the dice used when rolling how many Faith Points you get at the start of each turn, which means there will be plenty of faith to go round.
Uriah is a great character for any Battle Sister army and his augmenting abilities are gold, this guy is also the same points as Kyrinov, but so much better and well worth the 90 points it costs to use him.

Monday, July 29, 2013

Sisters of Battle Unit Review: Arch-Confessor Kyrinov

Hi all, Eldrad Vect here with the review of Arch-Confessor Kyrinov, a rather mediocre Special Character within the ranks of the Ecclesiarchy.
Now I'm not paying out on this guy because I don't like him, he is really bad, hero wise. His stat line is the same as an Ecclesiarchy Confessor, understandable but quite weak and this makes him incredibly susceptible to being cut down by small arms fire or similar weapons. With a horrible save and low Strength and Toughness he is not going to be winning many combats, though he won't run since he and all squads in 6" are Fearless. Aside from unit buffing he really doesn't do much.
Kyrinov's signature weapon is the Mace of Valaan, a unique Power Weapon that pretty much has the Concussive special rule. He also carries the Icon of Chiros this is what allows him to grant Fearless to nearby squads. As far as rules go, Kyrinov has all the same as your basic Confessor except for Heightened Fervour, which just mean he counts as having a Laud Hailer and Simulacrum Imperialis.
All up, Kyrinov is not worth the his points cost, maybe if he were twenty or so points cheaper but other than that, your better off with are basic Ecclesiarchy Confessor or Uriah Jacobus, which my next review will be on.

Sunday, July 28, 2013

Sisters of Battle Unit Review: Generic HQs

Hi all, Eldrad Vect here, with my first ever unit review!
The Canoness is the linchpin HQ of the Sisters of Battle Codex, out of the two generic HQs you can get to lead your Battle Sisters, the Canoness is the more well known. Let take a look at her stat line
 5    5   3 3  3 4 3 10 3+
Not really that impressive pretty much just your standard Sister of Battle with +1 to Weapon Skill, Ballistic Skill and Initiative. There are very little wargear options for the Canoness too and her save can't get any better, although you can give her a Rosarius so she has an Invul. at least, but like all Battle Sister, she already has a 6++ due to Shield of Faith rule.
As far as special rules go she has the usual Sisters of Battle special rules and of course Independent Character, also Stubborn, which is kind of useless except if she is leading a squad of 20 Battle Sisters, which is where she should definitely be. Her Acts of Faith power is great, but as a counter, giving her and the unit she is in Preferred Enemy and +1 to Initiative. She also unlock the Sororitas Command Squad, like a Space Marine Command Squad, but with less options and being Sisters of Battle.
All in all, the Canoness is no mighty hero, she is a support character that buffs a unit and should most likely be used that way, mainly with a Sister blob so they never fall back and it also makes the units Act of Faith test work more often.

The second HQ is the Ecclesiarchy Confessor, now I've never used him and there are many reasons why. Firstly the stats line is the same as the Canoness only instead of a 3+ save he has a 5+, though he comes with a Rosarius it still doesn't make up for the fact he has a terrible save and costs more than the Canoness. His option list for wargear is a little longer than the Canoness and he can sport a Plasma Gun which is quite awesome especially with his BS of 5. He has almost no special rules the list is this. Acts of Faith, Independent Character, Righteous Rage and Shield of Faith.
Shield of Faith is pointless to have since he has a better Invul. save anyway with the Rosarius, he has no Acts of Faith to call upon, the rule is just there so he can buff the rolls of other squads and Righteous Rage is just like the Space Marine Chaplain's rule that allows re-rolls on the turn the unit charged, kind of good but in an army that doesn't have a lot of assault units, it isn't that useful. He does unlock the Battle Conclave, which is essentially an Iquisitorial Henchmen squad with only Death Cult Assassins, Crusaders and Arco-Flagellants.
I would only play this guy to buff a Battle Sister blob and to have that Plasma Gun.

Thursday, July 25, 2013

A Blogger's Apology and a Quest for the Future

Hi all, Eldrad Vect here, it has been a while and I must say sorry for not posting anything for a while, with both Writer's Block and an incredibly busy few weeks I've had I've been unable to write articles and take care of the blog.
Anyway I'm back with an article asking you the reader what I should do next in my hobby adventures. My work on the Baroness has hit a brick wall as the torch I use to heat my knife to cut Finecast has died so work has stopped and my slow plate-by-plate painting of Commander Farsight is going well, but like I said slow.

I have two things that are on my list of things that would be awesome to do and I will be blogging about them too, so this give you something to read and perhaps laugh about.

First, I have recently re-kindled my love for the Sisters of Battle and am currently not playing any army but Proxy Sisters of Battle armies. I like the sisters for their fluff and there unique take on Warhammer, I especially like the Faith Points system and some of those crazy attack units like Sister Repentia and Penitent Engines. After hearing rumours that Sisters were being worked on, I became ecstatic at the thought of a new look Sisters army. What I want to do blog-wise, is focus heavily on Sisters of Battle, Battle Reports, unit reviews and more.

The second idea I had was to start a Space Wolf army, my idea is simple and the article itself would be known as 'Pack of Lone Wolves' as every Space Wolf would be in someway converted and designed to work as either Lone Wolves, Grey Hunters or Wolfguard.

Of course, I will still do other thing too, my conversions, work on the Baroness more and I vow to do a lot more by way of articles. I'm also curious to know what you guys think of me, I'm trying to improve my skills as a blogger and there is only one person knows what needs to improve, that you.  

Thursday, July 18, 2013

40k Bugbears: Helldrakes

sourced from:
Hello one and all, Eldrad Vect here and this is 40k Bugbears, unraveling the mysteries of the most feared and powerful units in the 40k Universe.
I know how ironic it is that I'm teaching people ways to destroy a Chaos unit on a Chaos blog but it is a constant source of fear in games now.
About the title, the Bugbear was a really tough enemy from the old Dungeons and Dragons Playstation 2 and Xbox game, Baldur's Gate, (yes I know it was on PC first and other games have used Bugbears, but this is the most memorable for me), thus the title reflects the frustrations of killing such units.
Ok, enough D&D, time to get real. The Helldrake is an amazing Chaos unit, no doubt, being a Flyer and having a horrendous Ignore Cover Torrent weapon makes it beyond good and at only 170 points per Drake you are crazy not to take it, if your a Chaos player that is. With AV 12 for front and sides its a hard Flyer to take down, not to mention the 5+ Invul. for being a Daemon and having the It Will Not Die USR, but for all its glory it has one weakness, the giant gaping hole in its rear. Yes its AV 10, now you may be thinking, Eldrad plenty of Flyers are AV 10 at the back, big whoop. This is how I kill Drakes with Bolters or equivalent weapons, this may seem strange but it works, I've fought three Helldrake lists and pulled all three for the sky with Shurikens and Death Spinners, however you should try to have a lot of maneuverable Strength 6 weapons like Assault Cannons or Scatter Lasers. Haywire weapons are the best, since the Haywire rule ignores the Daemon Invul. Save.

While this works, you do need most of your troops still kicking after the brutal preliminary firestorm of the Drakes, here are a couple of ways I keep my units alive against the dreaded Baleflamer. First, mass Invulnerable Saves, I use things like Shimmershields on Dire Avengers or Azrael's Lion Helm to give the saves to my units keeping them alive for the counter. Another way is to have a wound soaker in your unit, a Wolfguard Terminator with your Grey Hunters or a Mega Armour Warboss leading a squad of Shoota Boyz. Of course this strategy is for those forces where you can't get Skyfire easy and en mass. As long as you have your units pointing their guys at the Helldrake back you should be fine.

Another way to beat it is to ignore it, it's hard but if your fast enough to get your army behind it or force it into Hover mode, picking it apart will be a piece of cake, of course, sacrifices must be made to kill a Helldrake.
Anyway, I hope I've help shed some light on ways to kill the mighty Helldrakes, if you have any questions please comment, I'd love to hear what you think of my madness. 

Monday, July 15, 2013

Re-painting my Dark Eldar Kabalites

In my seeking perfection, re-painting is the only option. Eldrad Vect here, I strive for the best, this has led me to repainting my entire Kabal, while I'm happy with my Wych Cult scheme and my Haemonculus Coven scheme I got really sick of the unimpressive blue of my original Kabal scheme. So I slightly tweaked the White Dwarf Kabalite Armour painting guide and started.
 1. My original colour scheme, yes very boring drab and basic. My personality means I crave praise for my work, so this terribly bland warrior won't get me any. 
 2. I re-base coated my kabalites, however due to my natural laziness I left all my original details on, I really just want to re-paint the armour.
 3. I use Incubi Darkness to line the armour plates. Female kabalites are harder to paint, there brestplates aren't flat, thus I drybrush in order to give the same effect as the lines.
 4. Second paint I use is Kabalite Green, this particular warrior has been half done. I apply it to the lines of the first colour, but leaving enough of the first to still be seen slightly.
 5. Final coat, Sybarite Green. This highlights giving quite a nice glowing effect I then lightly drybrush the armour with Kabalite Green, I stress lightly, it is used to blend the colours together.
It's particularly effective on tanks, giving the Ravager I kind of sleek look. Also thanks for the amazing support of the Baroness, I haven't posted it for a while due to being busy and sick, but I am working on it so, you shall definitely see more of her in the future.

Thursday, July 11, 2013

Chaos Daemons Review: Seeker Cavalcade and Exalted Chariots

A seeker cavalcade is a squad of seeker chariots or exalted seeker chariots in any combination.

On the negative side, these chariots have only 2 HP each and are only AV11 on the front (10 on the rear).  This makes them very flimsy to say the least.  A good volley of bolter fire to the back can readily take them out.  The exalted versions has a bit more staying power with 4 HP each.  But it is still fundamentally weak.

The flesh shredder is a S4 rending hammer of wrath attack.  Sure, it gets d6 hammers per HP, but the S4 isn't much really.  On the flip side, the exalted alluress' ability to gain attacks via unsaved wounds from the hammer of wrath attacks is an interesting combination.  But its never going to be very high I suspect.  (that's to say: not high like a greater daemons..., or Angron...).

Customizability comes in the shape of lesser and greater rewards.  But, again, I'm not sold.  These beasts shouldn't need them.

BUT: on the good side: they're only a little bit more pricey than a rhino (for the basic seeker chariot).  But heck, a rhino can ram, fire guns, machine spirit, has more HP, deploy smoke... they're just better really.  AND: they're competing against soul grinders in the heavy support slot.  So, overall: I'm not sold on them.

And that concludes the Daemons Codex review from Warpstone Flux.  I'm taking a little holiday soon so will leave you with the company of Eldrad Vect :)

Wednesday, July 10, 2013

Crazy Conversions: Lady Commissar

Hi All, Eldrad Vect here, this time with the most difficult, time consuming and amazing conversion I've ever done, my female Lord Commissar or otherwise known as Lady Commissar. It was ambitious but I just personally didn't like any other female commissar out there and had to build my own, also none of them had twin Plasma Pistols either.

A little fluff on her, since I love fluff and write my own sometimes. Lady Commissar Anastasia Shiranova of the 99th Vostroyan Veteran Regiment, famed for her reckless strategies and almost supernatural intuition. Found by her father upon his doorstep, the half-eldar girl was raised in the Imperial Guard, counting as the first-born of her father, her xenos background was only discovered when she entered her early 20s, the physical changes involved her growing the characteristic pointed ears of the Eldar. However at this time she was a full member of a veteran squad under the command of Sergeant Yuri Korsakov, who trusted her enough to not report her. By the time the Inquisition had discovered, she was a respected Commissar within the Imperium, her deeds to the Emperor far outweighed her Eldar heritage.
Thats as far as I shall go with her storyline, or else it may drag on.
Front shot of Anastasia
View of back and trenchcoat
The original Death Korps Commissar I used. Photo sourced from Forgeworld.

I used the body and the hat of a Death Korps of Krieg Commissar, carving out the chest and head with a hot knife, re-aligned the legs and arms to the pose they are in now. The chest and head are that of Lelith Hesperax, as I mentioned in one of my previous posts. The hair was the braided ponytail of a Dark Eldar Wych and the Plasma Pistols came from a Cadian and Catachan Command Squad. The rock on the base was from the beach and fastened on using Green Stuff, I also used Green Stuff to make the top of her corset and breastplate. What do you guys think, hot or not? Also, what do you think of my fluff?

Monday, July 8, 2013

Building the Baroness: Skyboard

Hello everyone, Eldrad Vect here, I've recently had a run in with Nurgle, as such I haven't posted anything for a while due to sickness. This is the start of a series of posts about my construction and conversion of my Baron Sathonyx model for my Dark Eldar. Now the title says 'Baroness' so of course this is a female Sathonyx, I have yet to create and write fluff for her that fits with the rest of my collections. (I say collections since my storylines incorporate all of the armies I collect.)

Top shot, shows more of the details.
This is her Skyboard, converted from a regular Hellion Skyboard by cutting off the wings and attaching the lower parts of Raider tail fins to it, making it wider and bulkier with out going overboard. I removed the stubby Splinter Pods from the front and replaced them with spare Splinter Rifles also from the Raider kits, I have three Raiders so I have a lot of spare parts. I used Raider Chain Snares and tied up skulls to give the board a grisly fearsome look worthy of the mad Baroness. it's double the width of a regular Hellion board, so she'll stand out from her squad and I'm also planing for her to be higher off the ground then the rest of the Hellions too.

Sunday, July 7, 2013

Chaos Daemons Review: Burning Chariot of Tzeentch

The burning chariot of Tzeentch is a new option in this codex.  It is one that actually has some significant firepower as well.  Having access to both S9 AP2 shot and an AP3 flamer template is a great boon for a daemons army - even if it is close range only.

The problems for this unit are multifold however.  The warpflame rule means that any unit not dealt with by the attacks will gain feel no pain.  I'm really over the warpflame rule: I pretty much don't want to take any Tzeentch unit because of this to be honest.  I wonder if it was truly a design mistake in hindsight?  An over-nerf of flamers that only needed a tweak?  And even the hammer of wrath attack has warpflame as well!

But the chariot itself is a major issue too.  With AV10 all around, it really is not hardy at all.  A concentrated rapid fire of bolters from a full marine squad could cause one to explode.  And that's before factoring they've probably got melta guns in there as well.

In terms of upgrades, I really can't see me taking any.  The -1Ld penalty that a blue horror crew would impose is not worth it.  The lesser and greater rewards would (on the surface) seem like points that should be better spent elsewhere.  So if I were to take this unit (which I don't think I will!), it will certainly be a "naked" none-upgraded one.

Overall, a nice addition, but one that could have done without warpflame to be worth the points.  And even then, I feel that landspeeders do it slightly better.

Thursday, July 4, 2013

Crazy Converisons: Penal Legionnaires

Hello all, Eldrad Vect here with my Crazy Conversions. Now, those unfamiliar with the most under used units in the Imperial Guard Codex, the Penal Legion Squad is a group of the most dangerous and penitent criminals in the Imperium given a second chance at freedom in the Imperial Guard... by performing suicidally dangerous missions behind enemy lines. Their rules reflect the fluff perfectly, they have the Scout and Stubborn special rule as well as the rule Desperados, that gives them random bonus making the unit all that more interesting, however sadly this unit is not used all that often, since the other Troop choices in the IG codex (Infantry Platoons and Veteran Squads) are just that much more customizable and useful. However my Imperial Guard army is different using 4 Penal Legion Squads and a Veteran Squad in an 1000 point army list.
So, I present to you my first squad of Penal Legionnaires, though they aren't all finished yet I still need to apply a ball and chain here, handcuffs there, also there is one that is still a guardsmen, which will give you an insight on how they looked before. A long time ago, I purchased a squad of Cadian Guardsmen, over the years they turned from Cadians to Inqisitorial Stormtroopers, after I finished going through the Grey Knights phase, I just used them for proxys but now after a long wait and my green stuffing skills having had improved, they have found a home.
Group Shot


I used spare Chaos Space Marine knives, Eldar guardian head, Dark Eldar Hellion bits and Blood Angel Death Company heads I had lying around and quite a bit of Green Stuff. The chains were from spare Dark Eldar kits I had around. No detail was spared as the broken handle, trigger and stock of the Lasguns were rebuilt and replaced by spare Dark Eldar Splinter Rifles and Space Marine Scout Snipers. I think they look quite impressive, though I'm quite bias, what do you guys think?

Wednesday, July 3, 2013

Chaos Daemons Review: Skull Cannon of Khorne

The skull cannon is an entertaining addition to the codex that fits in well with Khorne's theme of murder through any "natural" means (where "natural" excludes psychic traditionally).  In this case, technological corresponds to natural.

On the positive side, the skull cannon has a reasonable armour value (12) on its front and side with 3 hull points.  This will clearly put it in the dreadnought survivability category with some intelligent play. Therefore on that basis alone, it is viable.  The higher-than-dreadnought BS is a clear advantage too.

In terms of weaponry, the skull cannon is reasonable: at S8, its going to hurt (and potentially instant kills) some enemies, but the AP5 value feels like a let down considering a dreadnought equivalent would probably be a plasma cannon.  The dreadskulls rule is weak: allowing no initiative penalty for charging daemons is just a bit in the meh category for me personally.  Finally, the chariot also the gorefeast rule introduced on the blood throne.  Occasionally, it will therefore be able to regenerate its hull points.

Overall, for the points cost, its just a shade on the expensive side for what it does.  If only it had a solid AP, it would be much better and more tempting.  As it is, I think the soul grinder is still outshining the skull cannon for me.  And since the cannon itself is very much anti-infantry and anti-light tank, many of the other units in the chaos daemons codex duplicate this purpose.  Hence, although the model is nice looking, I'm leaving this one out of the army lists outside of Apocalypse.

Monday, July 1, 2013

My Top 5 Favourite Special Characters

Hi Everyone, Eldrad Vect here giving you an insight to some of my personal favourite special characters in 40k and some of the tactics I use with them some, may just surprise you.

Number 5
Dark Angels: Grand Master Azrael

Counting downwards from number 5 to my all time favourite, we have Azrael. Az gets stuff done, with the ability to take both Ravenwing Attack Squadrons and Deathwing Terminator Squads as Troops, his wicked weapons and abilities like choosing his Warlord Traits and giving any unit he is with a 4++. I use him constantly in my Dark Angels force, he is either carving a path through the foe's troops or standing with my Tactical Squad or Devestator Squad. I do this because unlike other armies, Dark Angels do not have a lot of effective anti-flyer, instead of trying to take down flyers, I simply ignore them and this is why Azrael is placed with my troops, to give them a save against those pesky Helldrakes. Hes is an all-round great character.

Number 4
Eldar: Illic Nightspear
In number 4 is Illic Nightspear, I've always wanted a Ranger HQ and now its here, he looks really good, with his rifle and if you can see closely, his Power Sword is at his belt. I tend to use Illic as support for Striking Scorpions, yes you read right, Striking Scorpions, why? well simply because he and the Scorpions can Infiltrate anywhere they like ignoring the range restrictions, he also gives them Shrouded, combined with the Scorpions Stealth rule the unit gains a +3 bonus to any Cover Save they have. Illic himself has a Power Sword meaning hes is quite good in close combat.
I also use him to create immovable Dark Reaper Squads, cause Dark Reapers with Shrouded is a dangerous combination or I use him to Outflank short range units like Guardians and Fire Dragons.

Number 3
Tau: Commander Farsight

Since the old days, I've loved Farsight, a lovable renegade seeking to slay Orks. His new model is amazing and its a true testament to him that I bought the model before I even knew his rules. Apart from the obvious Mega Bodyguard Deathstar that I love using, I use Farsight and a single Bodyguard with XV8-05 Crisis 'Iridium' Armour this means that any small arm fire is palmed of to the Bodyguard and any AP2 is taken on Farsight's Invul. also since the Iridium Armour increases toughness by 1, Farsight and his Bodyguard have a majority toughness of 5 making them even harder to kill and leave a lot of points not spent on Bodyguards to put into things like Pathfinders and Riptides.

Number 2
Eldar: Eldrad Ulthran
My name says it all, this guy is BOSS! Since I started using him 3 years ago he has slain Thunderwolf cavalry, exploded the head of a Dreadknight pilot using Mind War slain countless Necrons and Space Marines and pried open a Dreadnought with his Witchblade. He is a legend, his psychic mastery means I use him for everything from buffing troops, cursing enemies and slain foes with Witchfires. I mainly run him with a unit of Dire Avengers or if I have Allies, an Archon, though I do place him in any unit where he is most effective.

Number 1
Dark Eldar: Lelith Hesperax
My all time favourite character, Lelith Hesperax, I loved her since the 2nd edition codex and when the 5th edition codex came out in 2010, on the day it came out, I bought Lelith and the codex, she was also my first Finecast model and I have 3 of her, and some conversion I've used her in, like my Female Commissar. Since 2010 I've played Lelith in almost every Dark Eldar army list. She has slain countless hundreds of models in this time, from whole Chaos Space Marine Squads to a Hive Tyrant, my devotion is quite silly though, there are some really good HQs in the Dark Eldar Codex that benefit the army in general, but I still like her and in 6th her BS of 9 is awesome... when throwing Plasma Grenades.
I typically give her a retinue of Grotesques, their Toughness, mass of Wounds and a free Pain Token make them great wound absorbers so that Lelith gets to combat unscathed, but other units like Incubi or Bloodbrides work well and I use them too. I also like sticking Lelith behind an Aegis Defence Line or on a Bastion with Icarus Lascannon, since we can't waste her BS9 now can we?

Anyway, I do hope you enjoyed my first attempt at a blog and hope to hear what you think :)  

Envoy of the Eldar, Eldrad Vect - New Blog Author

Hello fellow gamers,
My name is Eldrad Vect and I am a new author on the blog, I have the great privilege of being invited to this blog, I will try my best to share my side of the hobby with all you wonderful readers.

About me, I'm a young Australian wargamer who plays both Warhammer 40k and Warhammer Fantasy, though 40k is my most common gaming system. In 40k I play Eldar, Dark Eldar, Tau, Dark Angels and Imperial Guard and in Fantasy my army is High Elves.

I look forward to hearing from you guys, for example some constructive criticisms for my first few attempts at blogging to help me along. Thank you all, Eldrad Vect.
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