Wednesday, December 6, 2017

Vertical Forge

Carrying on from my two previous posts on the mechanicum series of scenery, today I wanted to just briefly show and demonstrate the kind of vertical arrangement that is possible when one stacks them together. 

Here I have taken some items from the Promethian Forge and some from the Ferratonic Incinerator, just to see what it looks like.

The hard reality of a centre piece scenery item like this is that I don't think I would make too many of them. And moreover, I think I would want to be playing on a smaller board as well -- say 4ft x 4ft at maximum. This gives a good "condensed" area in which to play and is very suited to kill teams and similar games. Ultimately, I think those kinds of games are probably best for such vertical arrangements. Large armies on these kinds of ensembles are tough to do (and to place). Anyway, just thought folks might like to see what is readily available to construct with a bit of forethought and planning. I reckon the piece looks good - very good in fact; but I just don't think that in a 6ft x 4ft board, it would be too appropriate to have too many multi-level items like this, unless the entire board is geared toward this type of game, or it is a simple one off central terrain item. Just some random thoughts. 

Monday, December 4, 2017

Complete Promethian Forge

Its been a little while coming, but the Promethian Forge is finally completed. 

For this scenery piece, I wanted to adopt the same modular approach that I had started to take with the Ferratonic Incinerator. Indeed, I want both of my assembled kits to be interchangeable with each other and also be transportable. Hence although this piece looks glued together in this particular configuration, it is not. The octagonal platform for instance is in two parts - one containing the chimney and one containing the other have plus the first segment of the bendy walkway. The other bend constitutes the other fragment of the overall modular design.

Having learnt my lesson the hard way with the Ferratonic Incinerator, I made sure to dry fit each and every under-hanging bit to the piece before gluing it in to place. Moreover, this meant that I could readily add the sidewalk shields or bannisters (sorry, not really sure what the correct noun is for them yet!) without worrying where the support struts actually were located. 

The kit is large, and I have intentionally made it apparently even bigger by making it occupy as much of a horizontal distance as possible. I did not want to opt for the picture on the front of the box where the curved walkways are surrounding the central octagonal platform. This serves the purpose making sure more of the board appears to be covered in scenery (to be clear, I know it is the same area, but having it more snaking around the board creates a bigger impact which is something that I want). 

In future posts later this week, I want to show the modularity of the kit in two ways. Firstly in the vertical direction, and then by combing it with the Ferratonic Incinerator to make a centre piece building. They both have their pros and cons in terms of gaming, and I'll talk through them this week.

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