To add to the growing collection of rules and articles about generic daemons on Warpstone Flux, today is presented an experimental apocalypse datasheet for a host of Malal. For those of you blessed with a younger age than myself, Malal is a chaos power that fights to overthrow all of the other chaos powers. As such, it hates them! Therefore the "preferred enemy" universal rule is going to be applied to these daemons of Malal - they hate all other daemons.
As with other apocalypse datasheets, it is appropriate to give a bonus for this formation chosen from the available strategic assets. I considered inventing my own based on Malal's hatred for the other chaos powers, but couldn't come up with anything that was highly workable. Then I reminded myself of the extra assets presented in Apocalypse: Reload. The obvious one is "Trophy Kill". But how much does that cost? Certainly creating a new objective could be a game-changing stratagem for the Host of Malal. But it is not as easy to cost as something like a barrage weapons or orbital strike. I eventually decided on a modest 50 points which is about the same as four generic lesser daemons. Moreover, the trophy kill must be the most expensive opposing daemon. If there are no daemons to select from, then the trophy kill is assigned in the normal manner.
Here's the final version:
As with other apocalypse datasheets, it is appropriate to give a bonus for this formation chosen from the available strategic assets. I considered inventing my own based on Malal's hatred for the other chaos powers, but couldn't come up with anything that was highly workable. Then I reminded myself of the extra assets presented in Apocalypse: Reload. The obvious one is "Trophy Kill". But how much does that cost? Certainly creating a new objective could be a game-changing stratagem for the Host of Malal. But it is not as easy to cost as something like a barrage weapons or orbital strike. I eventually decided on a modest 50 points which is about the same as four generic lesser daemons. Moreover, the trophy kill must be the most expensive opposing daemon. If there are no daemons to select from, then the trophy kill is assigned in the normal manner.
Here's the final version:
1 comment:
Cool, I like the idea and it isn't overpowered.
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