Friday, November 6, 2009

Army List: 1500 points of Khorne and Nurgle CSM

I've been toying about with a Khorne plus Nurgle Chaos Space Marine army list recently. I wanted something that was playable, fun, but remained mildly competitive (without putting too much hurt on newbies!). Here's the list that I came up with:

  • Chaos Lord in Terminator Armour, Mark of Khorne, Chain Fist, Combi-Melta, Icon (155 points)

  • 4 Terminators, Icon of Khorne, 1 combi melta, 1 heavy flamer 2 chain fists (190 points)

  • 7 Plague Marines, including 1 plague champion with a power fist, 1 melta, 1 flamer, 1 icon, with Rhino with havoc launcher (271 points)

  • 7 Plague Marines, including 1 plague champion with a power fist, 1 melta, 1 flamer, 1 icon, with Rhino with havoc launcher (271 points)

  • 8 Khorne Berzerkers, including 1 skull champion with a power fist, 1 icon, with Rhino with havoc launcher (263 points)

  • 5 lesser daemons (65 points)

  • 5 lesser daemons (65 points)

  • 5 lesser daemons (65 points)

  • 2 Obliterators (150 points)

    Total = 1495.

    The general idea here is to "take a chance" and deep strike the HQ along with his retinue of terminators somewhere useful on the board and use them as a summoning base for the obliterators and (some) lesser daemons as they become available. Meanwhile, at least one of the plague marine squads will hang back (in an objective based game) whilst the Berzerkers go forth to tackle and problems that arise. The lesser daemons are used in a dual role: back up for other squads (as required) and late-game objective contesting and capturing squads (since they're troops). With 6 troops selections, this build doesn't have much of an excuse for not covering as many of the objectives in a game as possible.

    This list is one that works very well ... or not at all. I've been toying with converting this in to a dual Slaanesh-Nurgle army list by including some noise marines to provide a much superior heavy fire support element that is well matched to the obliterators and thinking about having a predator in place of some of the lesser daemons.
  • 2 comments:

    Anton said...

    the list looks quite nice, you might have a few issues if your local players tend to be armour heavy?

    Why the havoc launchers on the rhinos strength 5 is "ok" but no longer count as a defense weapon, I'd be tempted by a combi weapon with some melta loving in there ;)

    jabberjabber said...

    The havoc launchers are mainly there to give range -- something that I find is relatively short with most chaos marine builds.
    But yes - if I knew in advance there'd be mech-heavy opponents, then there'd certainly be some combi melta's in there too.

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