Thursday, April 4, 2013

Chaos Daemons Review: Daemonettes of Slaanesh

Daemonettes are still high initiative and good WS.  They still lack in the toughness department and they still have rending and fleet.  Plus they can run a valuable extra 3" thanks be being Slaaneshi.  Keep the pink horrors at home: I'm taking these androgenes and the plaguebearers!

Sure, they lack durability.  But that's not the point.  They can hit hard, travel quick, rend light vehicles to death and out-initiative marines in close combat.

The Alluress upgrade should be automatic: the extra attack for 5 points is a great deal for the Slaaneshi player. In terms of rewards, the ether blade (normal or greater variant) should be a great option for the daemonettes.  The rapturous standard is interesting, but probably not strictly required I think -- unless the daemonettes are aiming at taking monstrous creatures down.  The instrument is also worthwhile on one squad here and there.

Here are a pair of sample builds

12 Daemonettes of Slaanesh, Alluress with Etherblade (123 points)
A small tactical and surgical strike squad suitable for forward deepstriking.  They'll probably get shot to pieces, but a few should survive to rend their opponents.  Alternatively look to rend a light vehicle to death. And 12 is a multiple of Slaanesh's holy number (six), so its also fluffy.

20 Daemonettes of Slaanesh, Alluress with Etherblade, Instrument of Chaos, Icon of Chaos (215 points)
A large squad of forward deepstriking, or rear guard actions, and also scoring.  Get them in combat as soon as possible.

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