Monday, June 14, 2010

Poll Open for the June 2010 Army List Challenge

This month, the army list challenge is a two horse race. The poll is now open (right hand side) and the army lists are as below!:

TQA (Orks / Grots!)
I'll cheerfully admit in advance that the following list is probably not the most competitive response to the challenge. It's a bit light on units to seek out and destroy the opposing 3 objectives, and the approach I've taken to hiding and protecting the item is also almost certainly not the most effective approach.

But it should be a list that would make for a very fun game to play.

Ork Hide-N-Seek List - 1500 points

HQ1: Big Mek w/ KFF
HQ2: Big Mek w/ KFF

T1: 19 grots, 1 grotherd
T2: 19 grots, 1 grotherd
T3: 19 grots, 1 grotherd
T4: 19 grots, 1 grotherd
T5: 19 grots, 1 grotherd
T6: 19 grots, 1 grotherd

E1: 5 Tankbustas, 2 squigs
E2: 5 Burna Boys, 2 Meks
E3: Painboy, Nob w/combi ML & ammo runt, Nob w/klaw, Nob w/klaw and combi ML, Nob w/Waaaagh! banner
Battlewagon w/ Zzap gun, red, rolla, plates, riggers, 2 big shootas

H1: 3 Kans w/ RL
H2: Looted Wagon w/ red, riggers, plates, 2 big shootas
H3: Battlewagon w/ Kannon, 2 big shootas, red, riggers, rolla, plates

That should come out to 1500 on the nose.

The three designated models will all be (and you've probably guessed this by now) grots - one from each of the first three troop selections. It doesn't really matter which of the three is the actual target, since all are identical choices with identical statlines.

The play concept for this list basically involves setting up the units with the target grots so that they are relatively well shielded by the non-target grot units, and in terrain if possible (and covered by the KFF meks if not. The units will be spread thin to avoid as much template damage as possible, and will be positioned as far from each other as possible. The grots will most likely spend the bulk of the game gone to ground.

The burna boys go in the second battlewagon, the tankbustas go in the looted wagon, the nobs go in their own wagon.

The tankbustas and their open-topped vehicle will try to move to intercept oncoming armored assaults heading for the target units. (With priority given to units heading toward the wrong target.) The burnas and the nobs will try to deffroll the heck out of everything in sight, and assault units that are not in tin cans. The RL kans can provide anti-armor support, and/or additional walls in front of grots.

Seriously, I think this list is probably one of the better options that an Ork player would have in this scenario. There are effectively six objectives in play, and the 'arder ork units are just slightly too pricey to be able to effectively use given the point limit. Confusing the opponent enough to outlast the time limit strikes me as the best chance for at least a limited amount of success.

And even if it doesn't work, it should still allow for a hugely memorable game while my opponent dodges deffrollas while trying to find and kill the right gretchin.

schuelerliu (Eldar):
I am not seeking an "upper competitive" list but rather a list which has enough firepower to hunt down the opposing target units and protect/hide your own army from the enemy while still being a "fun" list. I would like to choose Eldar for my list (I actually play Eldar and could play the list with my own army).

I hope you like the list too, so here it is:

HQ:

Autarch w/ FusionGun, PW, Mandiblaster, WJumpGen

Farseer w/ Jetbike, RoWarding, SpiritStones, MindWar, Fortune

Elite:

Firedragons (5)+ Exarch w/ Firepike, TankHunter, CrackShot
(go in Falcon)

Striking Scorpions (9) + Exarch w/ ScorpionsClaw, Shadowstrike
WaveSerpent w/ TL BL, SpiritStones, StarEngines

Troop:

Guardian Jetbike Squad (4) w/ 1xShCannon + Warlock w/ SingingSpear, Conceal

Guardian Jetbike Squad (4) w/ 1xShCannon + Warlock w/ SingingSpear, Conceal

Heavy:

Falcon w/ EML, ShCannon, HoloField, SpiritStones, StarEngines

That's 1499 points.

The whole army is quite mobile and hit the enemy where needed or hide if possible.

The three designated units are both jetbike squads and the warp spiders.

The autarch attaches to the unit of warp spiders and both come in via deep strike (Turn 2/3?) and use "hit and run" to bait the enemy. The Farseer attaches to one of the jetbike squads and uses Fortune on them. However, he can detach mid-game and join the other jetbike squad or fight alone if necessary, gaining are more active combat role. This might also confuse the enemy which unit actually holds the "trophy": the later coming warp spiders, the farseer attached jetbike squad, or the "lone" jetbike squad? I pick the last one and maybe attach the farseer to the squad late-game.

The two elite choices and under some circumstances the autarch / warp spiders are the head hunters which can deal with heavy tanks as well as mass infantery and power armour. Furthermore, the Wave Serpent and the Falcon give them enough protection and additional firepower. The star engines are used for multi-purpose: fast repositioning,(additional) tank shocking and hide maneuver/defence of designated unit.

While not having the numbers for a massed assault this army relies on "hit and run" tactics and sneaky tricks to "luckily" pick of the right target. If it is not possible to isolate and destroy the designated units, than try to hang back, hide and avoid the enemy, confusing him about the right trophy unit and deny him the kill and the secondary object. If the enemy units got stretched in the chase, maybe one can find a good chance to pick of some targets.

In my opinion this army has a lot of options to use depending on the opponent and has a good chance of achieving the primary objective.

So, try catching some fast-flying, sly Eldar, mon-keigh! :P

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