Wednesday, February 17, 2010

Fate Dice

One scenario that I played in recently involved "fate dice" and I wanted to share this concept with you in case you've not come across it before.

Essentially, it boils down to each player being given a small number (say 3 or 4) of special d6's -- called fate die. They can be used to re-roll any other d6 roll in the game apart from die that have already been re-rolled.

Having played in one of these games, let me tell you that they can absolutely add a certain something to the game for both players. What turns out as a very bad roll for any chaplain's attacks, or an instant death against a tyranid suddenly turns in to something else entirely. But it only happens every so often given the finite number of these re-rolls. And even the fate die cannot save you sometimes from bad rolling!

It becomes a tactical challenge to decide when to use these fate die. Should you expend them on re-rolling a 2+ terminator save (yes probably!) or use the to re-roll your daemon prince's attack against a marine captain (a more interesting choice). Or perhaps a krak missile's roll to wound even (also an interesting choice, but probably a also "yes").

Whilst I'm not sure I'd want to use this idea in every game, it can make for a fresh change from the usual standard missions.


Col. Corbane said...

Must admit, they use this concept in blood bowl with team rerolls but I've never thought about using it in 40k. I'm definitely going to give this one a go.

Thanks for the suggestion matey.

jabberjabber said...

I'd entirely forgotten about blood bowl! Give it a go and let us know how it goes.

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