This list tries to absorb the lessons that I've learnt from playing Death Guard over the past few years, updated for 5th edition. It has plenty of template weapons to make up for the Death Guard's general lack of fire-power and is fundamentally a mechanized list with an impressive 7 miniatures sporting armour values (and 7 models per troops squad - just to be fluffy). It is not as fast as (e.g.) Saim Hann, so care must be taken when playing it against intrinsically faster lists. But it is strong enough to take on many other lists and have a good probability of a win.
HQ: Daemon Prince with mark of Nurgle, wings and Nurgle's Rot (165 pts)
Elites: Dreadnought with plasma cannon (105 pts)
Troops 1: Plague champion with power fist along with 6 other plague marines (1 melta gun, 1 flamer) in a rhino with a havoc launcher (266 pts)
Troops 2: (Identical to above): Plague champion with power fist along with 6 other plague marines (1 melta gun, 1 flamer) in a rhino with a havoc launcher (266 pts)
Troops 3: Plague champion with power fist along with 6 other plague marines (2 plasma guns) in a rhino with a havoc launcher (281 pts)
Heavy Support 1: Vindicator with daemonic possession (145 pts)
Heavy Support 2: Vindicator with daemonic possession (145 pts)
Heavy Support 3: Predator with autocannon, heavy bolter sponsons, havoc launcher and dozer blade (120 pts)
Total = 1493.
That leaves a few points left over. Sometimes I swap out Nurgle's Rot on the daemon prince for warp time; depending if I know what I'll be facing or not (e.g. to face Death Wing, I'd make the swap; against tyranids and orks, I'd keep the Rot). In extensions to 1750 or 1850, I tend to add in summoned lesser daemons (along with giving my troops some icons to summon them with).
The only thing I feel that it misses are "obvious concessions". Some chaos spawn would be cool instead of the dreadnaught perhaps? Perhaps its percieved as a "hard core" army list? However, this list does allow me to field miniatures that I like / think I've painted well.
Your thoughts and criticisms welcome!
HQ: Daemon Prince with mark of Nurgle, wings and Nurgle's Rot (165 pts)
Elites: Dreadnought with plasma cannon (105 pts)
Troops 1: Plague champion with power fist along with 6 other plague marines (1 melta gun, 1 flamer) in a rhino with a havoc launcher (266 pts)
Troops 2: (Identical to above): Plague champion with power fist along with 6 other plague marines (1 melta gun, 1 flamer) in a rhino with a havoc launcher (266 pts)
Troops 3: Plague champion with power fist along with 6 other plague marines (2 plasma guns) in a rhino with a havoc launcher (281 pts)
Heavy Support 1: Vindicator with daemonic possession (145 pts)
Heavy Support 2: Vindicator with daemonic possession (145 pts)
Heavy Support 3: Predator with autocannon, heavy bolter sponsons, havoc launcher and dozer blade (120 pts)
Total = 1493.
That leaves a few points left over. Sometimes I swap out Nurgle's Rot on the daemon prince for warp time; depending if I know what I'll be facing or not (e.g. to face Death Wing, I'd make the swap; against tyranids and orks, I'd keep the Rot). In extensions to 1750 or 1850, I tend to add in summoned lesser daemons (along with giving my troops some icons to summon them with).
The only thing I feel that it misses are "obvious concessions". Some chaos spawn would be cool instead of the dreadnaught perhaps? Perhaps its percieved as a "hard core" army list? However, this list does allow me to field miniatures that I like / think I've painted well.
Your thoughts and criticisms welcome!
4 comments:
I think it is a equilibrate list, although some people will tell you it's better to change the Dread for another Daemon Prince or a Sorcerer, but the Dread is a funny adding to the game!
Frightening list. Lots of nurgle to plow through. The addition of vindicators make it all the more dangerous.
This list is all about marching forward and destroying the enemy! I can't wait to see your Battle Reports.
It looks like a really strong list, very anti infantry. I'm curious... What would your strategy be if you faced off against a SM player with 2+ Landraiders?
Hi Folks - thanks for the comments! :)
Oni - I dread to encounter a list with 2+ land raiders! I think I would do the following: (a) swap in more meltas in place of flamers and plasma (if I knew in advance); (b) adopt a rolling wall tactic with the rhinos (such that only 1 rhino is able to be targeted per turn due to line of sight considerations); or maybe (c) hide behind cover and speed in to contest objectives in turns 4 and 5 with a little smoke to help... depending on the mission of course.
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