Tuesday, April 12, 2011

Apocalypse Homebrew: Quantum Cannon

Here's some experimental rules for a Quantum Cannon in Warhammer 40,000 and Apocalypse games. 

The rules are based purely off the description supplied on Quantum Gothic's website.  There, it is stated that the cannon can be operated in two modes: a blast of "quantum energy" that causes instantaneous aging in the area of effect, or as a regular shell/projectile artillery piece. 

I suggest treating the cannon as an objective that is placed at least 12" from any unit at the start of the game.  If a player controls it (in an uncontested sense) at the start of his/her turn, then they may fire it provided that the controlling squad undertakes no other movement. 

As an alternative, treat it is as a BS=3, AV=12 all-round static vehicle that costs 125 points.

Quantum Cannon. 
Before shooting, the controlling player must select which mode the cannon will fire in this turn.

Artillery mode.
Range: 72"
S: 7
AP: 3
Type: Apocalyptic Barrage 1

Quantum Energy Blast mode.
Range: 60"
S: D
AP: N/A
Type: Small blast 1

3 comments:

Porky said...

Strange weapon, but interesting idea. Good job on the rules. More homebrew I say.

jabberjabber said...

Cheers, Porky

Cyborg Trucker said...

I have that model and the triple missile launcher QG makes. I like their stuff very much they have excellent quality in the molding. I was thinking of using the apocalypse launcher rules for the later.

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