Tuesday, March 1, 2011

March 2010 Army List Challenge: the Laer

The Laer are xenos and therefore must be cleansed.  Moving on a snake like lower body, their weaponry is deadly: easily able to melt even space marine armour.  They're also very much in to body modification and enhancement (e.g. some are modified to be able to fly, etc.).  And they're Slaaneshi worshippers.

In the Horus Heresy, the Emperor's Children cleanse the Laer, but Fulgrim gives in to temptation and recovers one of their Slaaneshi artifacts along the way.  Can you assemble a better army than Fulgrim to take on the Laer and cleanse their world ... without falling to Slaanesh along the way?

(1) Design a 1500 points army list from any codex to take on this mission.

(2) Post your army lists as a comment to this posting and suggest why they're well suited to this mission. 
(3) Entries close at 01:00 GMT on March14th. 
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) Winner will be tallied and announced on March 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Remember that there are no prizes for these contests, beyond kudos, honour and entry in to the hall of fame.
Good Luck!


Anonymous said...

What better army to defeat the weakling followers of Slaanesh than the Daemons of Khorne? This army is especially well protected given that there are 8 times 8 models arranged in 8 units and 2 characters in the army and every model that can have it was given the Blessings of the Blood God.

Hacksaw the Maimer: Bloodthirster with Blessings of the Blood God, Unholy Might: 275 points

Goreblade the Crimson: Herald with Chariot of Khorne, Unholy Might and Blessings of the Blood God: 105 points

Deathriders: 6 Bloodcrushers of Khorne: 240 points

The Brotherhood of Murder: 8 Bloodletters: 128 points

The Gorerenders: 8 Bloodletters: 128 points

The Lifetakers: 8 Bloodletters: 128 points

The Fell Swords: 8 Bloodletters: 128 points

Hacksaw's Hounds: 8 Flesh Hounds: 120 points

The Chase: 8 Flesh Hounds: 120 points

The Foerenders: 8 Flesh Hounds: 120 points

The Bloodletters and Crushers will cut their way through any worshipper of the Pleasure God stupid enough to stand in their way while those who flee will be run down by the Hounds whose Collars of Khorne will protect them from any feeble temptation.

jabberjabber said...

Nice list tokunator!

TheGraveMind said...

They shall be cleansed, for they are Biomass!
Their "marine melting" shots mean nothing to those without armor. We shall carpet their planet with Chitin. Let them try and fly! Our wings shall block out the stars.

Parasite of Mortrex
Ymgarl stealers x6
Ymgarl stealers x6
Ymgarl stealers x6
Termagants x30
Hormagaunts x20
Hormagaunts x20
Genestealers x11
Genestealers x10
Gargoyles; toxin sacs, adrenal glands x15
Gargoyles; toxin sacs, adrenal glands x15

100 of the gauntii genus, 40 models with rending.

Termagaunts sit tight and hold ground while hormagaunts rage and gargoyles press the advance, keeping them busy till the genestealers and ymgarl can hit.
Slaanesh is known for Rending and Initiative...Ha! We'll show them how it's done.

suneokun said...

They are beasts, with high initiative, strength, rending and low AP weaponry ... hmmm. They would be quite tricky to fight...

But no tanks?!?

Imperial Guard Artillery Company

Command HQ, Powerfist, 2 grenade launchers and a Heavy bolter.
Platoon #1
Platoon HQ, 2 GL and a Heavy Bolter.
Squad #1, 2 GL and a HB.
Squad #2, 2 GL and a HB.
5 Mortar teams.

Platoon #2 ...ditto Platoon 1.

Griffon Battery #1 (2 Griffons)
Griffon Battery #2 (2 Griffons)
Griffon Battery #3 (2 Griffons)

Yep, all these heroics is nice and beating high initiative with even higher initiative takes ... well, initiative.

I propose simply barraging them back into the stone age. With 30 mortars and 6 Griffons, that plenty of holes in the lines and I can hit anything anywhere. Add into that the 'gunline' of 7 heavy bolters backed by 10 grenade launchers and I hate you SOOOO much.

I don't want to close combat you, I don't want to speak to you, I'm marginally interested in even seeing you.

Heinz said...

Half snake aerial, land & aquatic abominations.
Ocean world with floating atolls filled with tunnels, narrow streets and towering spires.
Energy Beams capable of melting space marine battle armour... with ease
Bladed weapons that could slice though power armour.
Worshiper of Slaanesh - and if memory serves me right from the novel, they were faster that the Emperor's Children.
From memory again, I don't think they were heavily armoured - at least not AP3!

So... Can't land heavy armour - and even if you could, you couldn't extract it fast enough if the atoll sinks.
Low AP Melee and Ranged weapons so FnP is useless.
Tunnels and Narrow streets sound like an ambushers dream.
Also means it'll be difficult to re-deploy if required.

The Laer will be able to effectively untilise guerrilla tactics.
Low AP tempts lots of bodies but being spread out with lots of numbers will just get us whittled down.
To counter that, we require good mobility and overwhelming locational superiority.

Sounds like a good match for the Sons of Sanguinius!

Storm Raven w. Extra Armour, Assault Cannons, Heavy Bolters, Hurricane Bolters
Dreadnought w. Extra Armour, Multi Melta, Heavy Flamer
Tactical Squad w. Flamer, Multi Melta
Librarian w. Hand Flamer, Shield & Unleash Rage

Storm Raven w. Extra Armour, Assault Cannons, Heavy Bolters, Hurricane Bolters
Furioso Dreadnought w. Extra Armour, Melta Gun, Heavy Flamer
Tactical Squad w. Flamer, Multi Melta
Librarian w. Shield & Unleash Rage

Landspeeder Typhoon
Landspeeder Typhoon

Landspeeders provide aerial cover
Storm Ravens should be heavy enough to weather any Laer firepower to drop the ground forces.
Plenty enough firepower to provide close support against ground and aerial forces.
Able to redeploy ground forces quickly.

Each ground force has a Dreadnought to block off streets and support in melee.
Plenty of Flamer action for the narrow streets and tunnels.
Plenty of Melta action for blowing through coral walls as required.
Librarians have Shield to provide cover from Laer Fire even if caught exposed in a narrow street
Librarians have unleash rage to bolster the marines if they end up engaging in Melee.

Related Posts Plugin for WordPress, Blogger...


Sequestered Industries