A few people have been asking me what I've got in the Genestealer Cults Kill Team that I've been posting about recently.
The points value for the tournament is 300 points. Its a little larger than a few Kill Team regular games, but very accessible for new players (which was kind of the point). We're playing with restrictions common to Kill Zone in the sense that one cannot have more than two models with Infiltrate, Outflank (or almost any other special rule or heavy weapon for that matter) with some nuances thrown in for good play as well.
Here's the list (give or take some rounding and a few points here and there thanks to the system we're using).
10 Neophyte Hybrids, including 1 leader with power pick and web pistol, 1 seismic cannon, 1 mining laser (115 points).
3 Hybrid Metamorphs, 1 crushing claw, 1 lash whip, 1 double talons; 2 with hand flamers (41 points).
6 Purestrain Genestealers, half with scything talons (93 points).
1 Armoured Sentinel with plasma cannon (50 points).
The basic plan is simple enough. The sentinel pumps out some blast templates in the shooting phase and hangs back when possible along with the heavy weapon hybrids. The rest of the hybrids (all of them) move up and engage by mobbing up against power armour and the like (making at least 3 or 4 on one combats where possible) and are essentially expendable as either tar pits or large number mobs. The genestealers meanwhile move individually and provide the real punch of the army with an impressive number of attacks on the charge. They pick off anyone (or anything) that they like almost. All in all a nasty close combat kill team with expendable hybrids that is backed up with a plasma cannon in the rear field.