As part of my development of the Flux Battle Objectives, I wanted to create some mission objectives beyond the primary ones. These can help determine the winner if the primary ones do not, or can be used as added points in a larger campaign or tournament, as tastes dictate.
Here's a small sampling of the secondary mission objectives that have been developed thus far.
The holographic transmission centre is one of only two locations capable of broadcasting information and propaganda across the entire surface of the planet almost instantaneously. Given you control the other location, taking it out will mean that you control the sole location on the planet capable of planet-wide broadcast. Sadly, the centre is under enemy control.
Set-up: Reveal this objective to your opponent. Place a building inside the enemies deployment zone – this is the holographic transmission centre. The enemy may place the remainder of all terrain features. They must be a minimum of 3 inches away from the centre.
Success: Treat the building as a vehicle for the duration of the game (AV=12). If the building is wrecked, you gain half points. A destroyed building results in full points.
Head of the serpent.
A very high ranking commanding officer of the opposing army is taking to the field herself this time. This is a golden opportunity. Take the head of the serpent off and it should throw the enemy in to disarray for long enough to disrupt their war effort significantly.
Set-up: Note down which enemy model is the highest ranked officer (if there are two equally ranked officers, choose the model costing the highest points value, or the model wearing the most black, etc.).
Success: If this model is killed, the mission is a success (NB: routing this model off the board results in a mission failure – they must be slain).
King of the hill.
The highest point on this battlefield is also the highest point for kilometers around. Capturing it will give you terrific lines of sight and make it incredibly tough for the enemy to launch attacks against your positions.
Set-up: Secretly note down which terrain feature is the highest. If there is more than one tied for height, decide which one it is.
Success: You succeed if you manage to control this highest building (i.e. no enemy models within 3 inches of the building and one of your scoring units inside it).
Some of them must live to tell the tale of how deadly brilliant we are. Their stories will scare their other comrades in to submission without us even having to lift a finger.
Set-up: This objective can only be achieved if some of your opponent’s models are able to rout (i.e. they’re not fearless, or they’re not trees rooted to the ground). If all of your opponent’s army is fearless (or firmly rooted trees), then this objective must be discarded.
Success: If you rout at least one enemy model off the board, the objective is met.
Suppress their fire support.
The relative success of the enemy is in large part due to their mechanized detachments. The tanks and walkers have done incredible damage to our war effort. If we have the chance, we should take down their main vehicles.
Set-up: After reviewing your opponent’s army list, choose the three most expensive vehicles and note them down secretly. If your opponent features large monsters instead of vehicles, select the three most fearsome creatures.
Success: If the three designated vehicles are immobilized or better, you succeed. In the case of monsters, they must be killed outright.
The engineering guild has sent a communication to your army: they’re highly interested in a particular weapon that intelligence has seen the enemy use. Perhaps it is due to a subtle upgrade of a standard weapon, new software, or it is simply a brand new weapon of unknown origin. Whatever it is, the engineers have made it clear that their future funding of your war effort depends on you returning the technology to their laboratories.
Set-up: After reviewing your opponent’s army list, secretly note down the heaviest, most unique (appearance wise and / or frequency wise) and most deadly looking weapon that your opponent has. In Warhammer 40,000 games, this should be chosen from the Heavy Support section of the force organization chart (if possible).
Success: This mission is successful if you remove the model carrying the heavy weapon. If the weapon is mounted on a vehicle, then the vehicle must be immobilized or wrecked to achieve success. Vaporizing the vehicle on which it is mounted results in failure, as the engineers want the technology intact!