Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are good.
Background.
A collaboration between Ferrus Manus, Roboute Guilliman, and the Mechanicum, the Sicaran was deployed only just before the Heresy broke out, but swiftly became adopted by the legions. It is a high speed tank capable of laying down an impressive rate of fire and makes it dangerous against other light tanks, bikes, and fliers alike.
Strengths.
Fast with movement of 16 means that the Sicaran can keep up with many other units in the game, and sometimes do better than others which prioritize speed. But it also brings with it the accelerator autocannon which on its own in impressive with 8 shots, rending, and exoshock.
Weaknesses.
Realistically, there are not many weaknesses here. Even the rear armour is 12 in value (like the sides) so it prevents the classic rhino problem about worrying about the rear. Sure, its still vulnerable to anti-tank weaponry, but that's about it.
Difference to First Edition.
An extra hull point.
Builds.
Sicaran, Accelerator Autocannon, Lascannon Sponsons (200 points).
The question of whether to take heavy bolter sponsons or lascannon sponsons depends largely on points you have to spend. In my opinion, the lascannons marry up better with the main turret for shooting pesky light tanks, and elite terminators in a pinch than the heavy bolters do. I'd be tempted by the pintle-mounted multi melta and the searchlights, but the hunter killer missile is likely misplaced here.
2 comments:
Just to ask, I thought they'd lost the Fast keyword? Admittedly, with a move of 16 even half speed is enough to keep up with the infantry.
my personal use of Sicarian and the Venetor variant is to use it as a sniper, both the autocannon and lascannon sponsons have a good enough range to seriously screw up anyone else's day, esp light to medium tanks kk
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