Monday, May 11, 2026
Warhammer World: Gaming Tables Selection
Sunday, April 18, 2021
Convergence of Dominion, Element 3
The final component in this series is the piece that has had most of its stonework fall away from its surface, revealing the strange alien metal beneath.
In some ways, this is the one that I feel least comfortable with. The main reason for this is the sheer extent of the hard metal surface on display here. Lots of plank and smooth surface makes for a tough painting challenge regardless of what miniature it is placed upon. I've taken a dry brush and weathering approach to the large black areas here, and tried to suggest worn metal that has been scraped over years of exposure, likely due to the stonework chipping away.
The green power nodes have been picked out with the air brush to create a glowing effect over the top of the flat areas. This provides contrast and takes the eye away from the extensive black areas. Otherwise, the remaining stonework has been picked out in the same manner as the other elements.
This finishes the trio of necron terrain for the collection and although it has had its challenges, I'm happy with the painting approach taken overall and how it fits on to the battlefield.
Friday, April 16, 2021
Convergence of Dominion, Element 2
The second element in the Convergence of Dominion is the half-worn away stone variation.
The painting for this piece follows the same basic approach as the first element. The stonework is contrast paint with Guilliman Flesh and the marbling effects have been achieved using a watered down black applies to the recesses and the grooves.
Perhaps the main difference here is the increased use of the airbrush to go over the "shining" green spheres located in the centre, top, and sides of the top of the monument. More of the black and silver underneath parts are also exposed here and they have seen some weathering using metallic silver paints (e.g., lead belcher and so forth) to create a slightly worn effect, and some of the raised surface has had their bits highlighted and picked out.
I'm really liking the Convergence of Dominion -- it is a great addition to my (far too extensive) terrain collection!
Wednesday, April 14, 2021
Convergence of Dominion, Element 1
This is the first of the three elements of the Convergence of Dominion that I've finally managed to get painted up.
After undercoating in black, the surface of the stonework was painted in a light grey colour to give it enough of a base and texture to hold some contrast paint. Here, the contrast paint that was used is Guilliman Flesh. This gives a nice overall effect, and whilst there is some pooling of the ink evident (notable at the ridge line three quarters of the way down, as well as some splodges elsewhere), from a certain distance this works very well for the miniature.
The cracks in the stone work were inked by using watered down black and carefully painting them along the cracks, as required. This step has accentuated the worn stone effect by yielding a rather nice marbling effect to the miniature that I might carry over to other paint jobs I have in mind.
For the recesses, I have left them mostly black and given them a drybrushing of lead belcher and a few highlights. Some of the edges of the stonework are similarly highlighted along the edges.
The final step here was to use the trusty old airbrush to give the green glow effect to the central orb and other orbs along the length of the body. These other orbs are more obvious in the other pieces in the dominion set which I will post soon enough.
Wednesday, February 17, 2021
Dominion of convergence: 3/3
The final part of the Dominion of Convergence is the most worn away and stripped down of the triplet.
With this piece, it is possible to see the entire inner working of this machine. Full Necron technology on display and naked to the world save for a few bits of characteristic stonework near to the bottom of the device. The piece does look alien in origin, I'll give it that. But I'm not so sure about the whole stripping away of the stone work around the outside of the technology. It strikes me as physically rather odd looking; not withstanding the narrative of what they are supposed to be.
In terms of construction, once again this is a very easy terrain item with minimal amount of parts being used and needed to glue together. No special notes here to make really other than to check the filing of the smoother edges prior to painting. Speaking of which, I'd better get underway with that at some point soon!
Thursday, February 11, 2021
Dominion of convergence: 2/3
This is the second component of the dominion of convergence set. What I find most odd about this particular piece is the extra bit of Necron stone attached to the upper regions of the monolith. In the image below, it can be seen stuck on the front facing panel to the upper right of the monolith.
I think my feeling of oddity stems from the way it is just kind of hovering there without support. Sure, its techno-babble magic something something holding it in place - yeah I get that. But from a gravity point of view, it just feels a little bit wrong to my eyes. Further, the reverse of the piece -- which can be seen sticking out at the left hand edge of the above image -- also feels a little bit off. I might fill in the gap that can be seen in the image with a bit of green stuff to make it a bit more convincing to my eyes before I paint it up, and potentially just add a little bit of support underneath it.
Other than this visual, I do like the piece, and I like the feeling of age that it communicates with the weathered front "rock" face being eroded away to reveal the internal technology behind.
Monday, February 8, 2021
Dominion of convergence: 1/3
When I originally saw the release for the Dominion of convergence, I knew that I wanted to have this set as part of my (far too extensive now) scenery options. What I like about this kit is the sheer simplicity. They literally are just line of sight blocking obelisks. But they're more than that: they have the feeling that they can slot in well on almost any kind of set up outside of set-piece space hulk style battles. Even deep in the subterranean confines of hive cities and spires, they might not plausibly look out of place to drop in there.
The putting together of these scenery items is very simple indeed. There are so few parts to be worried about, and they all slot together very nicely. My only tip is to be aware of the base that comes in two halves. It is imperative that that base lies flat to prevent wobbly model syndrome affecting this otherwise glorious looking scenery. In some following posts, I will show the others obelisks one by one with a couple of thoughts on each. More to follow.
Tuesday, June 2, 2020
Thermic Plasma Conduits
What I like about this set is the same as what my indecision is about: the modularity!
I really want to generate two to three pieces out of this set and glue them together, rather than leaving it completely modular -- in other words: reduce the number of configurations that I want to worry about. But this is where I'm getting a bit stuck. I think I might assemble a few of these bits as a two-layer horizontal pipework, as per the picture on the boxed set. Then with the remaining pieces, I'm tempted to make a snake at ground level, plus maybe an upright for a bit of variation. I'm not quite sold on that yet, so drop me a line if you have the same set and let me know what you did with yours? I'm basically looking for cover terrain and large areas being covered more than these pipes laying flat on top of walkways. Choices, choices...
Saturday, November 9, 2019
Zone Mortalis update
Monday, June 17, 2019
Gloomtide Shipwreck ghostly painting
This piece is actually really detailed and a splendid addition to most gaming boards that feature any amount of water. Even in the grim dark future of 40k, it could readily be used for a backward feudal planet. Or maybe just random remains.
Here, I have gone with a white spray undercoat (Corax White). I added an extra layer of the same once the first was dry to ensure that the white was coming through nicely and good enough to take the next layer. In short, the next layer was a combination of Hexwraith Flame (green, upper parts) and Nighthaunt Gloom (blue, lower parts). This was followed by a dry brush of Nihilakh Oxide to bring the two colours together and create a very ghostly look that will ultimately tie in with the previous terrain pieces that I have prepared for use with this one (i.e. the blue-green shardwrack spines).
Saturday, June 15, 2019
Azyrite Ruins
Wednesday, April 3, 2019
Volkano Game Mat
Saturday, February 23, 2019
Blue-Green Shardwrack Spines
Friday, December 7, 2018
Wargames Gallery: Infestation
Thursday, August 30, 2018
Salted Mechanicus
Friday, May 4, 2018
Undercoated Mechanicum Terrain
Tuesday, February 13, 2018
Swamp Game Mat
The image below shows the mat in all its glory.
What is really interesting about the mat - artistically - is how the overall effect tends to blend in to the background, and yet the the level of detail in the mat itself is actually very high indeed.
If you click to open the image, and zoom in, you will be greeted by a huge and surprising level of detail that include individual tree roots that meander across the swamp's floor; foliage from individual trees; different colours of swamp foliage and plant life in the underlying background; several different species of plant life; and more besides.
The only thing missing is an over abundance of mosquitoes to be perfectly honest. But I will leave the flies to some Nurgle armies for the moment.
Overall, I am very impressed with this purchase. The mouse mat backing of the game mat means that it won't be slipping any time soon and the fall of die on the surface will not cause a huge clattering noise. The surface is wipe-able with a damp cloth, and anything spilt on it can be mopped up quickly with a minimum of fuss (well, maybe not red wine stains: I'm not at that level of consumer testing to be honest! ....Yet). A full 5 stars from me on this mat :)
Friday, February 9, 2018
Astromancer
But now, the temptation is back. Re-branded as the Warscryer Citadel, the new Lair of the Astromancer contains all of the old appeal, including the telescope dome at the top (but seriously: no astronomer extends their telescope *outside* the dome as pictures, the dome protects not only against rain, but wind buffeting as well folks! What, its run by an Astromancer? Well, I stand corrected), and the background fluff that it has been built atop a crashed comet that has been hurled from the heavens by Sigmar himself.
It is certainly a big scenery piece, and a central one at that. Yet I remain unconvinced that I would get much use out of it for the attached price tag. Such a shame, as should I win the lottery, it might be on the list of things to get!















