Wednesday, September 2, 2026
Horus Heresy 3e Review: Venatari Sodality
Tuesday, September 1, 2026
Horus Heresy 3e Review: Coronus Grav-Carrier
Monday, August 31, 2026
Horus Heresy 3e Review: Telemon Heavy Dreadnought
This is what I would regard as a standard build.
Sunday, August 30, 2026
Horus Heresy 3e Review: Contemptor-Galatus Dreadnought
Saturday, August 29, 2026
Horus Heresy 3e Review: Contemptor-Achillus Dreadnought
Thursday, August 27, 2026
Salamanders Fire Drakes Ready
Wednesday, August 26, 2026
Wargames Gallery: Iron Warriors March
In the face of the World Eaters, the Iron Warriors show the bitter resolve that they all hold and the iron within readily becomes the iron without.
The support squad is armed with plasma guns and has just decanted from the rhino to shoot away at the terminators. The siege tyrants meanwhile have their choice of targets, but will opt for the leviathan dreadnought. The tactical squad meanwhile is content to stay put and hold an objective (located underneath the feet of one of the central models!). Obviously there is a World Eaters counter charge about to happen here as well, but the Iron Warriors look set to win on victory points.
Tuesday, August 25, 2026
Horus Heresy 3e Review: Sentinel Guard Sodality
Monday, August 24, 2026
Horus Heresy 3e Review: Custodian Guard Sodality
Sunday, August 23, 2026
Building Breacher Squad Marines, and What To Do With Part 52
Friday, August 21, 2026
Horus Heresy 3e Review: Aquilon Terminator Sodality
Thursday, August 20, 2026
Horus Heresy 3e Review: Shield Captain
Wednesday, August 19, 2026
Horus Heresy 3e Review: Tribune
Tuesday, August 18, 2026
Horus Heresy 3e Review: Constantin Valdor
Monday, August 17, 2026
Horus Heresy 3e Review: Legio Custodes Rules
Sunday, August 16, 2026
Callidus and Terrain Model Assembley
Friday, August 14, 2026
Horus Heresy 3e Review: Vindicare Assassin
Wednesday, August 12, 2026
Horus Heresy 3e Review: Venenum Assassin
Tuesday, August 11, 2026
Horus Heresy 3e Review: Vanus Infocyte Assassin
Monday, August 10, 2026
Horus Heresy 3e Review: Eversor Assassin
Sunday, August 9, 2026
Horus Heresy 3e Review: Culexus Assassin
Saturday, August 8, 2026
Horus Heresy 3e Review: Callidus Assassin
Friday, August 7, 2026
Horus Heresy 3e Review: Adamus Assassin
Thursday, August 6, 2026
Horus Heresy 3e Review: Divisio Assassinorum Rules
As with all units in this volume, assassins are forced to be loyalists in terms of their faction. Indeed, the entire book might as well as have the word Loyalist in the title to be maximally descriptive.
The assassins themselves can never be a detachment or army on their own. They can only ever be taken by using the Clade Operative prime advantage. If a loyalist army does this, then they gain 3 support slots that can only be filled with assassins, and only once in a prime detachment.
Whether this is worth doing or not is dependent on many factors.
In a large game, they're probably not worth it in my view. A single assassin is unlikely to be taking out a squad of terminators. However, in lower points games where one-on-one match ups are a bit more valuable and impactful, they can do extremely well. I would therefore recommend them for narrative play and up to (e.g.) 1500 points to play around with. Although the sacrifice of the Prime Advantage is steep to purchase them in such games as well.
They all come with a Divisio Tactica called Nemesis. This means that any incoming shots are snap shots unless made by the closest unit. This gives the assassin a bit of breathing room to operate in, but doesn't make them invulnerable. Yet they remain vulnerable to volleys and precision shots by the same token. This ties in with their fluff: they wear a body glove which helps them disguise themselves against their background - hence my recent paint scheme using a glitch camo approach for my Vindicare. All of them are also heedless - they can never take or contest objectives. Their personal missions are beyond such petty concerns! Their advanced reaction (Tactical Displacement) also helps keep them going by moving them in response to incoming fire.
Overall then, the rules for assassins get a middle of the road 3/5 from me. We will look at the individual assassins in the next suite of posts. For me though, I can already state the I like the Vindicare, Adamus, and Callidus best out of the selection, and these are the ones that would fill the detachment slot(s) for me personally. Albeit for different reasons (Adamus for straight up one on one fights - but you should have other options in your army I would suspect, Callidus for absolute mayhem on their first turn that others would find hard to replicate, and Vindicare for long range sniping if you are not playing Exodus or similar).
Wednesday, August 5, 2026
Salamanders Fire Drake Conversion
Tuesday, August 4, 2026
Horus Heresy 3e Review: Veteran Breacher Squad
10 Veterans, Vexilla, Nuncio Vox, 9 Volkite Chargers, Sergeant with thunder hammer (308 points).
Monday, August 3, 2026
Horus Heresy 3e Review: Veteran Despoiler Squad
Sunday, August 2, 2026
Horus Heresy 3e Review: Auxilia Combat Technician Section
Saturday, August 1, 2026
Horus Heresy 3e Review: Veletaris Raider Section
Friday, July 31, 2026
Horus Heresy 3e Review: Castellax Infernus Maniple
There are no options here to discuss other than the number of Castellax to use in the unit. These extra bodies don't come with a discount, so I'd suggest taking whatever your points cost or build aesthetic wants or needs.

.jpeg)






