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26.3 hrs at review time.
Avoid unless you are extremely committed to punishing difficulty, broken command structures, and being lied to by every system that is meant to protect the player.
The deployment begins normally enough. Standard compliance theatre. You know the routine. Then, without meaningful warning, the campaign reveals that your own commanders have flagged you for deletion, the sky turns toxic, half your faction disappears in the opening minutes, and the rest of the experience becomes an extended endurance mode against impossible odds.
To be clear, this is not “challenging” in the satisfying sense. This is a betrayal simulator with survival-horror elements. Respawns are effectively disabled. Reinforcements do not exist. Air support is hostile. Extraction is fictional. Supply lines are gone. Mission updates consist mostly of discovering fresh layers of treachery while your brothers die around you.
And yet, infuriatingly, it works.
Because once the scale of the deception becomes clear, the whole thing sharpens. Every corridor matters. Every magazine matters. Every last stand becomes personal. You are not fighting to win the map. You are fighting because the alternative is to accept that everything you served was already rotten. The game understands this, and it leans into it with brutal consistency.
Enemy variety is also strong. Arrogant duelists, frothing butchers, trench-stubborn killers, cold administrators of death. You really do get the full traitor roster, each with their own special way of making the galaxy worse.
Boss design on the command tier is especially effective, because the real mechanic is not damage output but moral injury.
Pros:
Phenomenal atmosphere.
Excellent desperation-driven combat.
Strong squad cohesion mechanics, especially when everyone knows they are already dead.
One of the best final-act tonal collapses I have ever seen.
Cons:
Tutorial lies to you.
Faction loyalty system catastrophically bugged.
No meaningful victory condition.
Ends exactly as badly as it should.
I cannot recommend it to anyone seeking fairness, closure, or competent leadership.
I can recommend it to anyone who wants to look treachery in the face and still choose to fight.
Verdict: 10/10 experience. 0/10 command structure.
Would die on the walls again.

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