Saturday, September 5, 2026
Painted Iron Hands Breacher Sergeant
Sunday, August 23, 2026
Building Breacher Squad Marines, and What To Do With Part 52
Saturday, July 25, 2026
Which Faction Is Easiest To Play In Horus Heresy?
Monday, March 23, 2026
Building Ferrus Manus
Saturday, February 7, 2026
Iron Hands Tartaros Siege Squad Completed
Saturday, January 31, 2026
Iron Hands Terminator with Autocannon Conversion
Sunday, January 11, 2026
Praetor Challenge: Iron Hands vs Iron Warriors
Praetors assemble! This week's challenge is one of iron: Iron Hands against Iron Warriors to be specific. They are fighting over an ancient world for mineral resources to advance their way across the galaxy. There is nothing left other than mutual annihilation to be had here though. This turn will likely decide the winner of the game. The Iron Hands are to play and the Iron Warriors have 1 reaction in hand. The Iron Hands need 2 unit kills for the game. Here is how the board looks:
[And yes - those are computer fans mounted upon some styrene - a great bit of scenery in case any one wants to copy the concept!]
Left to Right:
Iron Warriors:
1 Rhino. All hull points intact.
Tactical Support Squad: 5x Plasma Guns.
3x Siege Tyrants (1 with 1wound remaining, the others at full strength).
1 Contemptor dreadnought with las cannon and gravis fist. 3 Wounds remaining.
Iron Hands:
Medusan Immortals x10. 2x Flamers.
1 Praetor embedded in the Immortals Squad (could be detached). Thunder hammer. No wounds taken.
5x Heavy support squad (auto cannons).
The Iron Hands have already moved and are entering the shooting phase.
What move gives them the best option to delete 2 Iron Warriors units from the board without losing a unit themselves? (If they lose a unit, then they will need to remove 3 Iron Warriors Units for the win instead!).
This might seem like an obvious solution, but I'm actually not so sure the more that I look at it.
Thursday, January 1, 2026
Praetor Challenge: Iron Warriors vs Shattered Legions
Iron Havocs x3 (all with Lascannons);
Cataphractii Terminators x4 (2 with chain fists and combi bolters, 1 with heavy flamer and power fist, 1 with thunder hammer and combi bolter);
Mor Deythan x3 (2 melta guns, 1 combi melta - spent already);
Salamanders tactical squad x4 (sergeant with power fist; standard marines otherwise);
Sunday, October 5, 2025
Wargames Gallery: Lord of the Red Sands
Saturday, August 23, 2025
Iron Father Conversion
Unboxing: Iron Hands Praetor
Wednesday, August 20, 2025
Horus Heresy 3e Review: Morlock Terminator Squad
Thursday, August 7, 2025
Horus Heresy 3e Review: Medusan Immortals Squad
Wednesday, August 6, 2025
Horus Heresy 3e Review: Gorgon Terminator Squad
Your baseline all comers entry - nice for transport killing and getting to their contents as well! Notably cheaper than 2nd edition as well in points cost.
Plasma-cide squad. Possibly a distraction carnifex to be honest.
Tuesday, August 5, 2025
Horus Heresy 3e Review: Iron Father
Legacies update: a power armour version can be taken instead of the baseline terminator option.
1 Iron Father, Power Armour, Paragon Blade, Combi-Grav (175 points).
Monday, August 4, 2025
Horus Heresy 3e Review: Shadrak Meduson
Sunday, August 3, 2025
Horus Heresy 3e Review: Ferrus Manus
His individual gambit in challenges will set his toughness to 8 for the following strike step. This is an almost must-do gambit and potentially in the first round as well.
Friday, August 1, 2025
Horus Heresy 3e Review: Iron Hands Legion Rules
Armatus Necrotechnika returns with the ability to self-repair Iron Hands vehicles at 5+, but can also gobble up the remains of any casualties to boost this. Very handy, if a bit grim.
Artificer Power Axe is an interesting one representing Medusan technology. Shred and Breaching are a good bonus for this weapon.
Legacies update: Graviton shredders and guns now also appear in the special weapons chart, and Gorgon terminator armour can be selected by pretty much all command and high command choices.
The Iron Clad adds an extra dreadnought who becomes a champion sub type if you fill a Prime Slot of a command role. This is nice as it thematically represents those Iron Hands who just wanted to keep on fighting.
Gambit.
Double the normal bonus for the focus roll from Outside Support thanks to Legion of One - the Iron Hands became very self-sufficient after Isstvan. Meanwhile, their opponents can only gain +2 as the maximum from Outside support.
Additional Detachments.
The Spearhead Phalanx is an excellent auxiliary option bringing in three slots (albeit that the heavy transport has to be a land raider or spartan - no problem with that - in addition to the tanks and terminators).
The Medusan Vanguard meanwhile is an apex detachment that brings terminators, a dreadnought, and more at the price of the command slot here being a Praevian. No problem at all with that and very fluffy.
Spite of the Gorgon allows you to fire back at full BS at a unit charging them. The cost is Overload (1) and no reactive volley. This is very reasonable, but obviously the overload is an issue.

















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