Wednesday, October 7, 2026

Horus Heresy 3e Review: Arcuitor Magisterium

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️⭐️ 5/5 stars. Lords of the Malagra give excellent bang for the points cost. 

Background. 
In effect, these are the judges of tech-heresy and lords of the Malagra. Over many years they have become as close to the machine god as possible and are known as the grandfathers of the Malagra. Magi in their own rights, they are (socially) powerful and respected. On the battlefield, they are advisors by nature and rarely in command.

Strengths.
It is worth pointing out the WS=6 in the stat line here. This is the epitome of the Malagra - ready for close combat. The rest of the stat line is similar to a Magos, but with I=4 and A=5.

A well placed Arcuitor can cause serious WS and BS issues to nearby enemy units, and this combined with their own stat line makes them a clear threat. Combined with infiltrate, and you have the makings of something quite spectacularly deadly. 

The customisation is strong here, but for full effect the character will need to be kitted out for close combat. 

Weaknesses.
For the points cost, this character is as good as it gets! Hence 5/5 stars from me. 

Builds.
Arcuitor Magisterium, Thunder Hammer, Overcharged Reactors (135 points). 
A baseline build for close combat and buffing.

Arcuitor Magisterium, Thunder Hammer, Overcharged Reactors, Melta Bombs, Rad Grenades, Rad Furnace, Flamer (190 points). 
A more maximal version. The flamer is purely for the tactical status. The rest is mainly achieved through radiation poisoning and the thunder hammer. 


No comments:

Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries