Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 3.5/5 stars, rounded up. The rules are solid.
Background.
Adepts of the Cult Mechanicus. These are the lower ranking priests of the orders and arcana. Their jobs are much more mundane than the magos or arch magos that they might ultimately serve. Perhaps one day they might even upgrade themselves sufficiently in rank and cybernetics to get there themselves. Until then, they herd the robots and the thralls, and otherwise labour away in the forges until war comes for them.
Strengths.
With 5's in S and T, and 4's i nWS and BS, the humble tech priest is able to achieve a multitude of roles for the Mechanicum player.
They have a bunch of special rules like feel no pain, comptroller, battle smith, and master of machines - all of which you might have guessed at. They also have firing protocols as well which means you can use two ranged weapons. This is easy to overlook but can potentially be exploited.
Otherwise their major strength is customisation. Take what you like from the Mechanicum wargear section. Stand outs include the cortex controller, cognis-signum, cyber familiar, servo arm, and nuncio vox (although rad grenades are very tempting too). They can have one item from the Rites list hence they gain access to some of the old tech magics. Overcharged reactors will probably remain a favourite. One pistol can be taken (bolt, volkite, or plasma are all fine here in my opinion) and one ranged weapon (again, all are nicely viable). One melee weapon can be taken as well and here the thunder hammer or power fist both look like reasonable options, but a power weapon is also nice.
Weaknesses.
I=3 and 2 wounds with only a 3+ save (6+ invulnerable). They might not last long. But at least they are cheap enough to field a lot of! And in third edition, I think having several of them as troops is a really good prospect for a player.
Builds.
Tech Priest, Thunder Hammer, Cortex Controller, Rad Grenades, Overcharged Reactors (80 points).
An arcana-agnostic close combat variant with a cortex controller to plug and play with! This also illustrated the issue with the Tech Priest: the points cost can rapidly add up, so you will be thinking about stripping back the points (potentially the rad grenades?) in oder to make them more points efficient.
Tech Priest, Plasma Pistol, Melta Gun (55 points).
Mid ranged with no further upgrades is still enough to cause a headache when embedded in a larger squad.
Of course, building with specific arcana in mind is also certainly encouraged!

No comments:
Post a Comment