Tuesday, October 27, 2026

Horus Heresy 3e Review: Castellax Battle Maniple

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 4/5 stars. The rules are great. 

Background. 
These robots have long featured at the forefront of the Mechanicum's armies. So much so, that some in the Imperium saw them as a sleeping threat should Mars ever decide to break away from the deal struck with the Emperor. The Heresy quashed that in short order though.

Strengths.
The stat line is strong with 6's in both S and T which immediately makes these robots incredibly strong. When combined with 4 wounds and 3+ save, they suddenly become a big problem for opponents. 

Special rules include firing protocols, firestorm, and a phased reactor shield which will improve their invulnerable save against ranged attacks. 

They come armed with 2 bolt guns (upgrade to flamers possible, but not required), mauler bolt cannons (4 shots at S=6 with shred and pinning which is very nasty when done well), and shock chargers which can be upgraded to power blades (which depends a little bit on taste to my mind). 

Weaknesses.
WS and BS are only three, but players will be fine with this overall in all probability (and good die rolls). They also explode. But hey, that's the territory. 

Builds.
2 Castellax (100 points). 
I genuinely see little case for the upgrades, but perhaps the flamers might be nice on occasion. Given the movement rate though, I think of Castellax as a fundamentally ranged unit, so stick with the bolt rounds?

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