Wednesday, April 22, 2026

Horus Heresy 3e Review: Thousand Sons Legion Rules

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4.5/5 stars. Rounded Down. I feel this is a legion that has finally found its pace and place in third edition.

Background.
Before the Heresy formally took place, the Thousand Sons were attacked by the Space Wolves and their homeworld of Prospero destroyed. Later analysis would prove this to be the first likely act of Horus under the subtle influence of chaos who subtly changed the wording of the Wolves' orders from that of capture and return, to wholesale slaughter. Of course, even before this, they had been censured at Nikaea for arcane practices and stood apart from their brothers. They took part on both sides of the civil war, but were ever few in number thanks to preceding events. Magnus would take his time to throw his lot in with the traitors though, and didn't particular re-surface until the Siege of Terra itself. 

Armoury. 

Achea Pattern Force Swords. Command and champions can take a force sword for a small price upgrade on a power weapon. Generally worthwhile. 

Telekine Shift is actually really strong and a prime upgrade for a troops squad. Take a willpower check in order to gain anti-grav and move through cover and literally run where you want during a rush. Played well, this is an objective snatching game shifter!

Aether and Asphyx weapons are contained in legacies. In general these are bolt gun and extra warpfire upgrades that grant you rending. All of them are worth considering, but they do come at the price of a shorter range. But presumably you are already in position somehow? The points cost is steep though for a full unit of bolt guns, bolt pistols, or support squad of aether-fire blasters. 

Tactica. 
Cult Arcana returns to make all models psykers and WP+1 in the advanced characteristics. This is entirely appropriate. All unit can (not must) be given an upgrade from the arcana, and this is absolutely what you should be doing. Note as well that perils of the warp has been tidied up here to just 1d3 wounds for the unit which is totally acceptable. 

Raptora can have a crushing grasp weapon for tank killing which is excellent and a kine shield as a reaction to provide 4+ cover. This is a great choice overall. 

Pyrae gives inferno shield that inflicts d6 S=4 hits if anyone hits them. This is okay but not great. Burning Grasp gives some breaching at high strenght and AP=3 which is solid. 

Pavoni have a Stoneform reaction giving T+2 which is incredibly strong. The Bloodboil weapon is a 2+ poisoned attack which has AP=2 and is very likely to kill. A strong choice for the arcana. 

Corvidae provides 5+ rending with Fated Shots, so who needs the asphyx weapon upgrades. Paths of Consequence meanwhile gives -2 movement to the enemy and forces a dangerous terrain check. This is also great!

Athanean grants Clarity to remove tactical statuses and Enamation of Dread as a weapon is a good ranged weapon that inflicts panic. Useful. 

Gambit.  
Prophetic Duellist switches in your willpower (which is hopefully high) instead of your focus roll (which might be lower after bonuses) to allow you to get the focus. A great utility gambit. 

Additional Detachements. 
Proserpine Convocation is really a grab bag of troops, elites, fast attack, and heavy transport. I suppose its utility is simply its broadness! 

Advanced Reaction. 
Fortress of the Mind means a 3+ invulnerable save against shooting attacks but drops to 5+ if you fail the requisite willpower check; plus you take perils. A useful way of staying alive when needed. 

Overall then the Thousand Sons in third edition give you massive tactical flexibility whilst allowing you to also hone in on specialising your troops. Want an assault squad to crush a vehicle - take Raptora. Want a breacher squad to simply just sit there on an objective and take shots at higher toughness - take Pavoni. There's all sorts of things you can pull off beyond this of course. You just need to think hard about tailoring the arcana to the unit and what that unit's purpose is (tank killing, elite killing, backfield troop killing, objective sitter, ablative wounds for a named character, utility choice, and so on). I genuinely like them, but you have to plan ahead with your army building. 


Tuesday, April 21, 2026

Horus Heresy 3e Review: Kharybdis Assault Claw

Warpstone Flux Rating: 
⭐️⭐️⭐️
3.5/5 stars. Rounded down. The largest drop pod!

Background.
The mother and father of drop pods. The Kharybdis is a mighty large drop pod that has an impressive carrying capacity. The background explicitly notes that it is well used as a surface-to-orbit assault vehicle to exact vengeance against enemy space craft crew. It is also useful for scouring the battlefield by using its short range weapons and undertaking a scorched earth style policy.

Strengths. 
With a transport capacity of 22, this is a drop pod with serious carrying ability. Armour of 12 all around and 8 hull points is impressive. 

The claw comes with a Kharybdis missile launcher which although is short range can cause some pinning and has a good fire rate and strength value. Nice in conjunction with the innate BS=4 value. 

You can also swap out the carrying capacity for a single Walker model with up to Bulky=7. In other words, this is your leviathan transport solution. 

Weaknesses. 
The points cost is very high. Just below par with some land raiders. 

Builds.
There are no builds or options to discuss.

Monday, April 20, 2026

Horus Heresy 3e Review: Dreadclaw Drop Pod

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
3.5/5 stars. Rounded up. A flexible drop pod!

Background.
Unlike other drop pods, the Dreadclaw was designed to be a return vehicle. It was initially designed for void warfare. Those claws on the side dig into a target space craft while melta cutters get to work in order to create an access point for the marines aboard to gain access. It has also found use as a fully functional low altitude vehicle capable of strafing enemy lines with ease.

Strengths. 
A carrying capacity of 12 combined with the ability to take bulky contents such as a single dreadnought (up to bulky = 6 - hence up to a regular contemptor, but not leviathan or higher).

It has a movement rate of 15 which is very respectable and armour of 12 all around and 5 hull points.  

It is classed as a flyer and also transport. Hence my view is to use it to drop off your cargo, and then bumble around getting in the general way. 

Weaknesses. 
BS=4 but nothing to fire with?! 
Also in this edition, no landing clearing with heat blasting sadly. Groan. 

Builds.
There are no builds or options to discuss.
You pay a flat 115 points and get a very flexible drop pod. 

Sunday, April 19, 2026

Horus Heresy 3e Review: Dreadnought Drop Pod

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. It is a drop pod. For dreadnoughts.  

Background.
This does exactly what you think it does and is entirely analogous to the regular legion drop pod. They both have the same purpose afterall: dropping into place a unit - in this case a dreadnought - and being recoverable after the battle. 

Strengths. 
You get to transport a single dreadnought who has bulky less than 7. That's it. That's really all there is to it. It is an orbital assault vehicle and has impact reactive doors. Armour of 12 all around and 5 hull points feel a bit redundant at this point. 

Weaknesses. 
BS=2 but no bolt gun to shoot with? Surely this is Errata territory?

Builds.
There are no builds or options to discuss.
You pay a flat 100 points and get a drop pod designed to carry dreadnoughts. End of. 

Saturday, April 18, 2026

Resurrection of the Astulae Adventure Blog - Now Complete

About 15 years ago, I had this bright idea for a blog based adventure game called Astulae. It started out as a "Choose Your Own Adventure" style game with more than a strong hint of the computer game "Myst" thrown in for good measure. 

As I was designing it, things got complicated fast. Very fast. It became a sprawl of dead links and things that I needed to go back to and write more about. And on top of that, I'd created a cypher for the link pages themselves that at one time meant something. But when I returned to them recently, I could not make head nor tail of the cypher I'd used all those years ago, and had long since lost my (physical) notes. 

I turned to artificial intelligence and asked it to figure out my cypher. Which, of course, it did, in next to no time. With this in place, I have been tinkering with it and finishing it off. And today, it is ready to play, and 100% complete-able. So, if text adventure games in the spirit of Myst tickles something in your mind, head over to Astulae.Blogspot.Com and see what you think! Feedback very welcome. 

[Aside, this became the starting point for this roleplaying game that I later published on DriveThruRPG: Astulae which is now a best seller.]


Friday, April 17, 2026

Horus Heresy Review: Spartan

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
5/5 stars. An enduring icon. 

Background.
Less common than other land raiders thanks to the expense of production, the Spartan nonetheless sees extensive use in all legions. In essence, it is a large transport carrier, while retaining all the benefits of a land raider's ranged arsenal. 

Strengths. 
An amazing carrying capacity of 26, 14 armour value all round, and a whopping 10 hull points. Las cannon arrays for sponsons, and a more humble twin heavy bolter to the front. 

Laser destroyers are tempting for the better strength and AP. The Gravis heavy bolter is maybe weaker but could be fluffy given the fire rate. 

Replacing the heavy bolter is to taste and I can see a case for the heavy flamer up close and personal, and the twin las cannon will help with more tank hunting. The pintle weapons can reinforce the role as well. Search lights and hunter killer missiles are entirely optional and to taste. 

Weaknesses. 
We are in 5/5 territory due to how often it is fielded, its value, and how often it is played. All players need to have a solution to a spartan ultimately and despite the points value you will see them fielded. 

Builds.
Spartan with laser destroyers, front twin las cannons (410 points). 
A great option for lasering your way across the battlefield and disgorging your passengers at the opportune moment. Take a pintle Multi Melta for extra close up work. 

Spartan with gravis heavy bolter batteries (400 points). 
A dakka style spartan. 

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