4.5/5 stars. Rounded down. The rules are great.
Background.
Fighting at the forefront of their legion and bringing their specialist skills to bear, the Cenobites represent the hidden orders within the Dark Angels Legion that specialize in one certain type of warfare. They are the wheels within wheels: the hidden orders militant within the Dark Angels that make the Alpha Legion blush at the audacity.
Strengths.
They come with terranic greatswords as baseline (S+2 breaching 5+, AP3, but at I-1) with the ability to upgrade to thunder hammers thanks to Legacies. Along with this, they also have plasma casters. These are essentially flamers with breaching which can be improved by overloading. The squad is fundamentally close range and melee orientated (note also the grenade harness on the Preceptor).
What makes then flexible is the choice of Orders of the Hekatonystika.
Augurs of Weakness (⭐️⭐️⭐️) gives you armourbane. So take some thunder hammers. But equally you probably have better tank hunting tools in your armoury.
Icons of Resolve (⭐️⭐️) gives you Ld=10 when you are charged. Not really worth it.
Slayers of Kings (⭐️⭐️) gives critical hits on 6+ in exchange for A=1 when against WS=6 or better. Very risky.
Hunters of Beasts (⭐️⭐️⭐️⭐️⭐️) increases damage by 1 against T>=6. Really nice.
Reapers of Hosts (⭐️⭐️⭐️⭐️⭐️) receives A+1 when outnumbered. This is great.
Breakers of Witches (⭐️⭐️⭐️⭐️) is situational depending if you are facing psykers or malefic units. If you are, have a +1 to hit and to wound. Nice!
Legacies: Order of Broken Claws (⭐️⭐️⭐️⭐️) gives T+1 and no modifiers to advanced characteristics when against walkers (dreadnoughts), automata, and also (curiously) malefic.
Weaknesses.
No real build decisions except numbers, thunder hammers, and which order to select.
Also the points value is really getting high. And you need a transport solution.
Also the points value is really getting high. And you need a transport solution.
Builds.
5 Knights (275 points).
Works with most Orders.
5 Knights, 2 Thunder Hammers (295 points).
Balanced for most threats, and appropriate for all orders.
5 Knights, 5 Thunder Hammers (325 points).
Augurs of Weakness certainly, and the other highly rated Orders too.
10 Knights, 5 Thunder Hammers (575 points).
Expensive. Not much use for Reapers of Hosts arguably. Good for most others.





