Sunday, February 25, 2024

More Iron Warriors Painted

The title of the post says it all really! More Iron Warrior troops have been painted up!

The sergeant has a plasma pistol and power fist, while the rest of the squad have affixed bayonets to their bolt guns ready for the next melee!

Saturday, February 24, 2024

Horus Heresy 2e Review: Custodian Guard Squad

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️⭐️
5/5 stars. Nearly undoubtedly the best troops squad in the game.

Superhumans, and pumped up even more than regular space marines. They are potent to a fault, and loyal to the Emperor alone.

With 5's across the board, 2 wounds and 4 attacks each, these are troops that will make an impact in almost every role they need to play.

They can take more members (up to 10 in the squad) along with some upgrades like axes, and alternative spears. But even the base build is excellent. The T=5 coupled with 2+ save (not to mention the invulnerable) means that they can handle most other troops in the game, including enemy terminators. 

Arguably Ld=9 is a weakness? Loyalist only? Honestly folks, I'm struggling to identify many weaknesses for the points cost you are paying. For Line troops, you don't get much better. 

3 Custodians, 1 with Guardian Axe (150 points).
The base build is excellent. I like having an axe in here for tackling higher toughness enemies.

3 Custodians, all with Pyrithite Spears (195 points).
A specialist unit here for tanks and dreadnoughts. I don't see much point in the Adrasite Spears myself.

10 Custodians, 2 with Axes, Vexilla with Warblade (485 points).
Several lots of this squad, and you have an army that can kill most things. However, it would be very rude to field such an army in case you still have friends at this point. Slightly smaller squads might be preferred to take advantage of Line everywhere. I like the vexilla with the larger squad.

Wednesday, February 21, 2024

Horus Heresy 2e Review: Contemptor-Achillus Dreadnought

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4.5/5 stars, rounded down. A great unit!

Look, Custodes can recover from many physical injuries. But every once in a while something (undefined, but probably brutally nasty) happens that they cannot recover from physically. Where they still have the will, they get interred in a dreadnought. There are few of these though due to the previously mentioned facts. But those that do exist are exquisitely made.

What do you get when you mix a Custodes with a Contemptor? A horrifying stat line is the answer with amazing S, T, and even W, along with WS=6 to boot. They also still go at movement = 8. Very impressive to say the least ... but also on par with other dreadnoughts at first glance until you remember the nemesis enemies special rule. 

I like the weapons here a lot. The fist is nice and standard, but the ranged weapons are great. There's enough firepower here to put multiple wounds on large opponents like knights, and to take out enemy terminator squads as well. 

They might get bogged down in the same way that other dreadnoughts do in regular space marine armies. The thing here is that your enemies that are capable of taking it down should already be tied up with the other elements of your Custodes army. Spread the enemy thin and you will readily get going with this Contemptor. 

Achillus with Dreadspear and Power Fist (250 points).
I very much favour the base build here. It has threats all round - name your enemy from vehicles to troops and it has a plausible answer.

Tuesday, February 20, 2024

Wargames Gallery: Hazard Stripe Supremacy

In the same location as yesterday's image, this one is the Alpha Legion Lernaeans trying to rip through a line of Iron Warriors troops guarding an objective. 

For the record, the Alpha Legion succeeded thanks to lots of hazard stripes on their chain fists. The character melee went very poorly for the sergeant of the Iron Warriors. It was a one round affair in favour of the Alpha Legion. Sorry to the Iron Warriors fans out there!

Monday, February 19, 2024

Wargames Gallery: We are the Loyalists

An Alpha Legion Lernaean terminator squad face off in deadly close combat against Iron Warriors terminators in cataphractii armour. The Tyrant Siege terminators failed to make their charge into the same whirling combat, resulting in the subsequent combat being a bit more interesting. 

The question remains though. Which side are the Loyalists again?

Sunday, February 18, 2024

Horus Heresy 2e Review: Aquilon Terminator Squad

Warpstone Flux Rating: ⭐️⭐️⭐️
3.5/5 stars but rounded down. Three wound terminators that will struggle to get where they need to be short of teleporting. 

Deployed as needs be, these terminators are great for Zone Mortalis operations, but less so for the regular battlefield.

Cataphractii terminators with 2+/4++ and three wounds each - let alone the usual 5's across the board. 

Additional bodies are good in the squad, but not entirely needed. I like the fire pike as a replacement for the gauntlet, but the other options can be left at home (especially the power talons). 

With a movement of 7, they won't get to where they need to be quickly enough. Bulky (4) is also a real issue for transportation. Hence you will need that teleportation transponder from one of your HQs.

3 Aquilons each with a fire pike (335 points)
Teleport in, do some damage and carry on moving forward.

5 Aquilons (470 points)
No upgrades here - you don't realistically need them. But you do need that teleport. 

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