Saturday, December 13, 2025

Wargames Gallery: Loyalist Emperor's Children vs Traitors Word Bearers melee

A loyalist element of the Emperor's Children charges against the traitorous Word Bearers from the Gal Vorbak! 



The praetor and the Gal Vorbak leader have been set to one side for their own challenge. This leaves 10 assault squad members with chain swords and combat shields, the assault squad sergeant with twin lightning claws, and an apothecary to fight against 5 Gal Vorbak. 

Which side do the dice favour?!

Friday, December 12, 2025

Horus Heresy 3e Review: Dark Sons of Death (Karaoghlanlar)

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The rules are great for this legacy unit, but the points cost adds up fast. 

Background.
The Dark Sons (Karaoghlanlar) focus on the "unmaking" of enemies who have fallen so far as to deserve both physical destruction and spiritual oblivion. They are regarded with unease by their battle brothers and adorned with appropriate talismans and wards to protect themselves and to make Stormcallers aid them all the easier. 

Strengths. 
Movement of 12 is excellent here.

Otherwise, these are simply space marines with rad grenades. Of course, the rad grenades are great, thanks to phage on toughness as being poisoned. So my view for this unit is to go further and arm them with either weapons that enhance strength further, or templates that go over as many enemies as possible. 

The Invocation of the Razing Tempest special rule allows a Stormcaller to target them from further away with their Call of the Wild special power. This is actually insane and can get you where you need to be in short order. 

Weaknesses. 
The points cost rack up steeply here. And fundamentally, they are one wound space marines with a 3+ save. So what this unit is, in effect, is a glass cannon. You need to treat it as such. 

Builds.
5 Karaoghlanlar, all with Power Glaives (200 points). 
S+1 on the power glaives is great. But the points cost is steep. Make sure you know which target you are going for. 

10 Karaoghlanlar, 2 Flamers, 2 Hand Flamers, Champion with Power Weapon (255 points). 
Flame unit variant. Take extra men to taste. 

I think other builds are possible such as a melta-cide orientated one, but other units do such activities better than this. You want to be an anti-infantry glass cannon. 




Thursday, December 11, 2025

Horus Heresy 3e Review: Kyzagan Assault Speeder

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. The rules are average. 

Background.
This is the White Scars solution to ensuring heavy weapons keep up with the rest of the legion! Essentially it is a flying anti grav platform form those heavy weapons to fly to where they are needed and do some shooting with. They should be played like that accordingly. . 

Strengths. 
Movement of 14 combined with an impressive toughness of 7 should keep the speeder alive for it to perform its duty. Which explicitly is the unloading of lots of assault cannon and reaper auto cannon shots into its designated target. 

Weaknesses. 
For the points cost that you are paying, this is a reasonable option overall. Sure, it isn't over powered, but it is a viable threat as well. There's just not too many builds to consider. 

Builds.
Kyzagan Assault Speeder (105 points). 
I don't think the hunter killer missiles are generally worth it, but you might get some bang for the points cost if you play them right. So take them to taste. 

Wednesday, December 10, 2025

Horus Heresy 3e Review: Ebon Keshig

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. The rules are average. 

Background.
Being put in terminator armour for the White Scars is not a testament of strength or honour as it might be for other legions. It is condemnation. The Ebon Keshig is a form of atonement for battle brothers who have been found wanting or lacking in honour. They are deployed as a vanguard and bodyguard, and should the marines die, then clearly they've had a final honourable death. Should they survive, then maybe they have found atonement and will be allowed back to the prior positions. 

Strengths. 
Tartaros terminators with T=5 and Leadership=10. They come with a power glaive which gives a S bonus as well as breaching and impact on AP. 

Thanks to Legacies, you can get other power weapons and power fists alongside combi weapons. 

The vexillia and the grenade harness are almost a given upgrade. 

Weaknesses. 
The points cost is steep here. You are effectively paying for Vanguard (3) (but basic terminators have this! NB), feel no pain (but only at 6+) and Expendable (2). It is worth also considering how to get them to their destinations. 

Builds.
5 Kharash, 2 with power fists and combi-meltas, vexilla, grenade harness (235 points).
A basline entry unit. But note that the points cost is high here already. Are you sure you wouldn't just have tartaros terminators instead?

10 Kharash, 5 with power fists and volkite chargers, vexilla, grenade harness (440 points).
The unit gets a bit cheaper with more members, but it is still very expensive. And you need a transport solution, or some White Scars speed ups. 

Tuesday, December 9, 2025

Horus Heresy 3e Review: Golden Keshig

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
4.5/5 stars. Rounded up. Excellent heavy assault jetbikes!

Background.
Riders par excellence. The Golden Keshig are the White Scar's main heavy assault asset. They serve as line breakers and assault units - and within the White Scars they have long been noted to be the effective "replacement" for pure terminator squads (but we will talk about the Ebon Keshig in another post). Their aim is to confuse the enemy with speed, and then undertake a Horus-like tip of the spear strike at the heart of the enemy. 

Strengths. 
Movement=16 coupled with WS=5 and the rather magnificent Kontos Power Lance. Its worth just noting that this lance along grants I+4, S+5, with Impact on AP (which is native at AP3) and two damage. Oh, and let's not forget armour bane as well. In numbers, this is superlatively deadly. And you play style can also use the (now very old) Way of Saim Hann (look it up if you're not familiar with this style of winning). 

The scatter bolt launcher is reasonable and is a shredding template at S=5 with pinning added for extra fun. 

Weaknesses. 
No invulnerable, but hopefully with that movement rate you will be positioning yourself wisely before charging right in. I really genuinely like this unit. 

Builds.
6 Golden Keshig (260 points).
A max sized squad. And no reason to upgrade much here. Take the Vexilla to taste. Just a pity they cannot have melta bombs any longer (unless I've missed something). 


Monday, December 8, 2025

Horus Heresy 3e Review: Stormseer

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
4.5/5 stars. I have rounded up! I'm going out on a bit of a punt here to suggest that Stormseers are actually really good indeed!

Background.
It is fitting that one of the "big three" that established the librarians have their own consul for psykers to bring to the battlefield. Combining old shaman like belief systems and the librarian training has yielded spectacular results for the White Scars in the form of the Stormseers who are valued as much for their psychic wrath as they are for their wise counsel to the Khans. The believe they are bringing forth a sliver of power from Chogoris, rather than necessarily being out-and-out warp power users. I can see parallels to the Space Wolves here. 

Strengths. 
The stat line is what you might expect for a psyker librarian with Willpower = 10 and reasonable stats elsewhere. 

What sets the Stormseer apart from Librarians elsewhere is access to the Stormcalling psychic discipline, and this is the reason he gets 4.5 stars from me. There are 2 powers here. The first is Unseen Bolt which is a 36 inch range 5 inch blast with barrage, stun, AND force at S=4. I think this is incredibly powerful to put stun out at such range. 

The second is Call of the Wind. This gives you an increase in move equivalent to your initiative. That's 5 extra inches assuming you cast it on yourself. 

When you add on a jump pack or similar, this starts to be a pretty wild tactic, in addition to the usual White Scars shenanigans. 

Weaknesses. 
Cheap enough to afford and play without regret to be very honest. You can, of course, take other psychic disciplines, but Stormcalling is very good indeed, so I focus on that discipline alone in the builds below. 

Builds.
Stormseer with Stormcalling (105 points).
The standard stormcaller! Take with a bunch of veterans or similar to get where you need to be fast. Take terminator armour for 125 points instead where appropriate. 

Stormseer with Stormcalling, Jump Pack (135 points). 
A very swift proposition with an assault squad or other jump pack squad. Dangerous as well. 

Stormseer with Stormcalling, Jetbike with Multi-Melta (165 points).
Lead your jetbike units to victory with celerity. 

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