Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 4/5 stars. The rules are great.
Background.
The Karacnos is a Triaros tank that has had its interior fitted with the mechanisms for the support of a weapon that should have been banned by the Geneva Convention and also should never made it through to the 30th millennium. The shells are (and I quote) "small plasma implosion devices wrapped around highly toxic radium-cobalt isotope cores". If this description along didn't want to make a Great Crusade target world press for a deal and join the Imperium without delay, then I am not sure anything would.
Strengths.
A total of 7 hull points combines with 14 at the front and 12's elsewhere and a good BS and movement rate for a solid basis and a flare shield to complement it all.
The front of the tank has a Karacnos mortar battery which has a truly impressive range of 60 with a large pie plate, poisoned, phage, barrage and pinning. The sponsons meanwhile have lightning locks which provide S=7 shots with a veritable fashion parade of shredding, breaching, suppressing pie plates (ouch!).
Rounding this out is the ability to shock ram and auto repair.
Weaknesses.
About the only thing I can say is that the mortar is not AP=3. The lightning locks are though!
I would add though that the pie plate got smaller in comparison to second edition, so its not all good news!
Regardless, this is a great tank even with the points cost being similar to a land raider.
Builds.
There are no build to discuss beyond whether to take some hunter killer missiles which are to taste based on the rest of the army outfitting.

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