Warpstone Flux Rating: ⭐️⭐️⭐️⭐️⭐️
5/5 stars. They are awesome. They also have a role in defining the whole setting along with their contemptor cousins. Well worth the points, but don't overdo it with Fury of the Ancients rite of war if you want any friends left.
When you have the resources to create an Imperial Knight, but want to keep a dying space marine alive instead and combine him with astonishing firepower or close combat potential, the Leviathan is the outcome. Their incumbents paid the price for this tough, glowing brightly but burning out fast; whilst the Mechanicum looked on uneasy at their creation.
Superb stat line including T=8 and W=7. Nicely customization as well.
I=4 is about the weakest thing that I can think of here, although Movement=6 is a very close second.
Difference to First Edition.
Lots of changes to dreadnought rules compared to First Edition, but these bad boys are pretty game defining to be honest and here in second edition they're also slightly cheaper than they used to be. Unless you are playing with close friends, you might want to limit the number of them you include in your army list. Just my polite advice -- take it or leave it.
Leviathan, 1x Siege Drill, 1x Siege Claw (275 points).
The super scary close combat monster. The main issue with this build is the comparatively slow movement rate (in comparison to your presumed targets). A drop pod is probably necessary.
Leviathan, 2x Storm Cannons (290 points).
Mid range rather than long range (unlike some of its cousin's contemptor builds), but the fire power here is genuinely scary.
Leviathan, 1x Siege Drill, 1x Melta Lance (295 points)
Mixed threats, and my personal favourite build! Take phosphex dischargers to taste. The volkites are probably not quite worth it to be honest. I don't mind the siege claw either - it is amazingly good, but here the build is anti-tank. The grav flux bombard isn't a bad option either, its just the melta lance is more dangerous!
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