Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are good. These are long range fire power support dreadnoughts and have to be treated as such to work well.
Background.
A fusion of mechanicum and Terran might. The Deredeo is a weapons platform strapped onto a dreadnought design. It combines fire power, staying power, and a slightly goofy looking aesthetic to my biased eyes which results in good outcomes all the same.
Strengths.
Undoubtedly the strength of the unit comes from the weapons it carries in combination with T=7, W=6 and BS=5.
The real question is what side arms to use, and which missiles. Coupled with the helical targeting array, this beast is a solution to air superiority attempts by opponents as well.
Weaknesses.
Forget close combat. This is not the dreadnought you are looking for. Accordingly, do not waste your time swapping out the twin linked heavy bolters for twin linked heavy flamers. They just aren't worth the deterrent. Stay out of close combat - leave that to other dreadnoughts. Sure, they will be just about okay in a fight, but you're not paying the points for that!
Difference to First Edition.
The dreadnought has obviously lost its armour values in comparison to first edition, but much else remains similar and familiar.
Builds.
Deredeo, Hellfire Plasma Cannonade, Aiolos Missile Launcher (225 points).
This is the de facto anti infantry build and the only one where I'd be taking the Aiolos. The plasma can double up to threaten lighter tanks as well. The autocannons are a bit less reliable due to their AP. Similar can be said of the Volkite Falconet.
Deredeo, Arachnus Heavy Lascannon Battery, 4 Boreas Air Defence Missiles (225 points).
The best anti-tank, and anti-air option. Note the points cost is the same as the anti-infantry option above.
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