Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4.5/5 stars. The rules are almost perfect for the points cost that you are paying. I'm a fan.
Background.
Trading the transport capacity of a rhino for added armour and firepower, the predator is a well known and well used variant of the old chassis. They can come armed in a variety of manners, and this reflects their battlefield role.
Strengths.
Whichever battlefield role you want to choose, the predator probably offers something for you. Anti-tank, anti-infantry, esoteric, and mid-range choices besides provide all sorts of options here.
Weaknesses.
For what you get, the predator is almost without notable weaknesses. You just need to consider how you are balancing it against the rest of your army and what the enemy might plausibly bring. Having four in the squadron remains a viable option in second edition, but don't expect too many friends - take a balanced list instead.
Difference to First Edition.
Almost the same.
Builds.
Below is merely a sampling of possible builds. There are plenty more combinations beyond what I provide here, but I wanted to simply cover the most common bases.
Predator, Gravis Lascannon, Sponson Lascannons (160 points).
Anti-Tank.
Predator, Autocannon, Sponson Heavy Bolters, Havoc Launcher (135 points).
Anti-Infantry.
Predator, Volkite Macro-Saker, Sponson Volkite Culverin (155 points).
Alternative anti-infantry.
Predator, Plasma Destroyer, Sponson Heavy Flamers (145 points).
An interesting close range to mid range option. Take the flamestorm cannon for dedicated anti-terrain action.
Predator, Heavy Conversion Beam, Sponson Lascannons (155 points).
Back-field anti-tank at longest range.
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