3/5 stars. The rules are average.
Background.
Before admission to the Invictarus Suzerain squads, Ultramarines typically rise through the ranks of the Praetorian Breacher squads to hone their skills a bit. The dispense with the usual bolt guns and go all in for power weapons. They are therefore deadly for space craft defensive operations, as well as boarding missions where the space is tight.
Strengths.
Fundamentally, these are breacher squads with power swords. The come with 2 wounds each and have a 5+ invulnerable save with regular 3+ armour.
In terms of upgrades, there are Legatine axes for every 5 members which is probably worth it (see Legacies), and some limited Primus upgrades.
Weaknesses.
Taking Legatine Axes makes them expensive, but they're still probably worth it. The buried power fist is similar, and again worth while. Curiously, they fall under heavy assault classification as well. I can just about see why, but I think there's arguments for them elsewhere as well.
It is important to consider their role really. We are looking at a fundamental close combat squad with shields, but you've given away Line in favour of another wound. Yes, they're worth their points, but there's a good case to be made for just using Breachers instead, or at least as I see it. Take them for the rule of cool and the extra wound and be happy I think!
Builds.
5 Praetorians, Vexilla, Nuncio Vox, Primus with Power Fist (150 points).
The basic set up.
10 Praetorians, Vexilla, Nuncio Vox, 2 Legatine Axes, Primus with Legatine Axe (240 points)
A fully upgraded squad (minus the Primus having a plasma pistol which could be taken to taste; I've used a third axe on the Primus rather than a power fist here - you could go either way). The points cost is high now for that extra wound in comparison to basic breacher squads.

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