4/5 stars. I am personally quite fond of the Recon Squad and they have their purpose.
Background.
Roaming ahead of the main lines and conducting all manner of operations behind enemy lines, the recon squad is the forward eyes and ears of the legions. They can be armed with long range sniper weapons, or something a bit more up close and personal - either way they're useful.
Strengths.
Although at first glance they look expensive, what you are really paying for here is the ability to infiltrate a small squad to pack a punch. They also come with move through cover to help them advance (use this) although they are also a support squad (at a level of 2) so not quite as effective at grabbing objectives as you might otherwise like.
Customization options range from making the marines short range fighters with shot guns, to long range snipers with nemesis bolt guns. Both are valid.
Don't forget though that they provide a way to also bring a buried power weapon or similar to an early fight, as well as melta bombs.
Weaknesses.
The points cost can add up fast here, so you will need to think carefully about how you infiltrate them.
Builds.
5 Recon Marines, Shotguns, Sergeant with Power Weapon and Melta Bombs, Nuncio Vox (140 points).
Up close and personal with a buried power weapon of your choice. Take on your target early game, but don't expect to survive long without back up. Increase squad size to 10 if you wish. Multiple of these represent a very interesting threat.
5 Recon Marines, Nemesis Bolters, Nuncio Vox, Augury Scanner (155 points).
Use infiltrate to set up in position (probably a tall, central ruins or building) and shoot at your targets at liberty. Highly annoying to your enemy in all probability. Bonus tactica to infiltrate right on top of an objective in mid-field!

1 comment:
The points on these compared to seekers is kinda insane
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