Tuesday, November 11, 2025

Horus Heresy 3e Review: Contemptor Dreadnought

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
5/5 stars. Iconic and totemic for the Horus Heresy game. 

Background.
A relatively recent design by the beginning of the Heresy, the contemptor features a massively efficient power plant that enabled increased power flow and hence the ability to be very agile and carry massive weapons. They do, however, have a tendency to go boom when they die due to all that power build up. They remain, however, a complete talisman and icon of the game. 

Strengths. 
S=7, T=7, 8 wounds and only really lacking in the Intelligence department curiously (I guess that is what happens due to being inside one for a long time?). 

There is a strong array of set ups available here. The only real question is what battlefield role the player wants out of the dreadnought? 

Close combat (and probably via a drop pod) = take double fists or chain fists.

Ranged only = take the same weapon twice if you wish, but at least take 2 weapons with similar ranges. 

Mixed = one fist and one ranged weapon and sally forth happily.  

Weaknesses. 
The explosions can hurt if you are too close, but they remain 5/5 stars from me and the points cost is good for what you are getting. [Aside: I remain surprised that 3rd edition kept the stat line rather than revert to first edition armour values, but I guess we cannot have everything].

Builds.
Contemptor with dual power fists, 2 heavy flamers (170 points).
Close combat variant baseline. Take a havoc launcher if you absolutely have to retain some minor ranged threat. 

Contemptor with 1 power fist, 1 chain fist with melta gun (175 points).
Close combat with anti-tank built in. Graviton guns work here as well.

Contemptor with 2 Kheres Assault Cannons (180 points). 
Lots of dakka. The auto cannons aren't too bad an option either. The volkites are more anti-infantry in pairs though (and yes: I like them in pairs because the rule for volkite is always to go big). 

Contemptor with 2 Melta Cannons (180 points).
The anti-tank solution. 

Contemptor with power fist, Twin Las Cannon (170 points). 
Long range threat combined with close combat potential. The plasma cannon option is also appealing here. Take a bolt cannon if you are sporting and short on points. 

Contemptor with power fist, Conversion Beam Cannon, Havoc Launcher (180 points).
Overlapping threats from all sorts of weapons.  


No comments:

Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries