Tuesday, November 25, 2025

Horus Heresy 3e Review: Death Guard Legion Rules

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. Rounded down. The rules are mixed. 

Background.
Seen by Horus as one of the few on his side of the conflict as being ever-reliable. Not hard when you have the savagery of the World Eaters or the preening of the Emperor's Children to pick between to start out with I guess? The Death Guard was once a byword for resilience and courage, but toward the very end of the conflict got stuck in the warp and had to take the proverbial knee to Nurgle to survive. They assaulted the throne world in a very different form to when they began this course of action, and probably not to Mortarion's liking either.

Armoury. 

Power Scythe. The power scythe gives reaping blow (2) and breaching in exchange for slower initiate but at S+1. This is generally worth taking and from a rule of cool point of view might be almost a given.

Alchem Flamers (and combi-, etc, variants therein) give you a template with poisoned at 2+. This is almost always worth considering (see Legacies). 

Unnatural Resilience grants W+1 and Eternal Warrior (2) for Prime slots which, again, should almost be a given for characters to make them really have better staying power and make that power scythe worth considering. 

Tactica. 
Remorseless Advance gives you heavy (X) even if you moved a little bit (4 inches). This is okay, but not a stand out compared to other legions. The Death Guard always had a focus on heavy weapons, but in third edition, it is just about okay. They can also ignore negatives caused by difficult terrain. This is also okay.  

Gambit.  
Steadfast Resilience gives you a toughness equal to your opponent's WS. This is incredibly strong actually when used correctly. 

Additional Detachements. 
Reaping Host adds some troops (but not assault squads) and heavy assault plus support. This is very useful overall. 

Advanced Reaction. 
Barbaran Endurance allows you to remove all tactical statuses and gain feel no pain which is great. You then have the added bonus of passing any cool or leadership tests on top of that. 

Overall, the rules for the Death Guard are not a stand out in comparison to other legions, but they are quite sufficient and characterful. 

No comments:

Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries