4/5 stars. Very reasonable overall without being outstanding.
Background.
Summoned back to Terra and installed as Warmaster in all but name, Dorn prosecuted a variety of aspects of the war for the loyalist faction whilst his father was doing goodness knows what deep in the bowels of Terra. He is portrayed as having a body of stone and being the essence of the uncompromising and determined aspect of the Emperor's soul. And one whose loyalty and duty were as breathing to other lesser mortals.
Strengths.
WS=7 at native level is good here, but most of the other characteristics are 6's which against some of his brothers is an issue.
The Storm's teeth gives AP=2 and 2 damage, but it only gives out damage at Dorn's native strength of 6 which makes him a bit lacklustre in the damage output department. Shred here helps, and frankly it is needed, as is reaping blow.
Where he really shines is defensively. His Gambit of Bulwark of the Imperium means wound tests of 1 to 4 are not going to bother him. This is crazy good overall! Of course, he also has eternal warrior, and his side arm, The Voice of Terra, is impressive with 3 S=5 shots with breaching - this is not to be overlooked with the Imperial Fists special rules as well.
As Sire of the Imperial Fists he gives extra Primes if 4 or more are filled with breachers or tactical squads, which undoubtedly will be the case. With Prepared Defences, he also grants a 5+ cover save in turn one in your own deployment zone which is nice.
Weaknesses.
Good defences. Sub-optimal offences arguable (certainly in comparison to Second Edition). Try to make sure you go first to at least get a few shred wounds in I suppose?
Overall.
The points cost reflect his slightly weaker abilities compared to some of his brothers. His passive Prepared Defences is a really nice army wide boost, and fluffy to boot. He will do well, but others of his brothers are simply much, much better than him.
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