4/5 stars. The rules are great, and possibly even better when playing Heretics.
Background.
Another legion that fell from grace. But their fall was hard simply because they started from such a great heady height. Few legions were so honoured by the Emperor and came through adversity to be such a strong legion in the end. And few came down harder simply by being the best that they could be. They become the true slaves to darkness as they transmuted brilliance for excess and desires beyond what ordinary mortals could sustain. Perfection became twisted and their forms followed.
Armoury.
Surgical Enhancements. The apothecaries set about enhancing their brothers, and you can do the same by purchasing sonic shriekers and sonic lances for a reasonable points increace for both command and champions so long as they are traitors.
The shriekers are great since they mean an enemy cannot react to being charged until that charge procedure has been completed. This is certainly worth taking. The sonic lance is a template weapons with low S that really is relying on breaching at 6+. Possibly not worth taking unless you hit lots of enemies, so assuming they're tightly packed it might be worthwhile.
Phoenix Power Spear. I+1, S+1 and AP3 make this attractive for sergeants and above to take. Impact for damage and breaching is really nice as well, but the cost does come on top of a power weapon. Overall worth it I think.
Phoenix Rapier. For legion sergeants and above you can get a power sword with breaching and Impact for damage for a slight points cost increase. This is worth taking in my opinion if you are wanting to save the points versus the power spear. [Legacies here - NB]
Phoenix Warden. Tartaros Centurions on a prime slot who gain a phoenix power spear for free and the skill unmatched rule [the whole perfect strike and perfect guard rule exchange that the terminator squad has.
Emperor's Children are really two legions in one. When selecting Traitors you can select a different bunch of tacticas (etc) which we note below.
Tactica.
Flawless Execution gives I+1 in combat in the turn you charged. This is really strong and calls for a close combat orientated legion force that insists on an alpha strike.
Lords of Profligacy lets you become stupefied when suffering a ranged attack. This is surprisingly good as you drop all tactical statuses (permanently - no more worrying about being pinned in the game!) thanks to the stims. You also get feel no pain, and S+1. The price is snap shots herein, and no reactions and you must make a Cool check to remove stupefied, so it won't last forever potentially. .
Gambit.
Paragon of Excellence gives focus+2 in the first round. This is great!
The Broken Mirror lets you show off to your subordinates and you get double the support from Outside Support which is increased further by stupefaction. Slaanesh approves.
Additional Detachements.
Primacy Wing adds a useful set of 4 units including retinues and fast support elements - well worth having.
Brotherhood of the Phoenix is instead of a warlord detachment and means you don't bring a warlord either. It is the legion's warrior lodge come to show how elite they all are, and you must also bring Fulgrim Transfigured at >3000 points.
Advanced Reaction.
Perfect Counter is a counter charge by your men to being charged in effect. This is very nice!
Perfect Counter is a counter charge by your men to being charged in effect. This is very nice!
Twisted Desire lets you become stupefied when charged for the assault phase and you also gain feel no pain at an impressive 5+ level.
Overall, the rules for the Emperor's Children are really solid. You just need to get into combat as quickly as you can. The stand out is the stupefy rule for the traitors which is a really interesting mechanic to be aware of.

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