3/5 stars. The rules are average.
Background.
Fitted with the butcher's nails, and selected for their sheer savagery even within the World Eaters legion, the rampagers were a group of warriors too far gone, or those that chose to funnel their rage through feral weapons and enhance their martial gifts. In short then: nasty shock assault troops for the front lines.
Strengths.
Impact in strength gives them a bonus when charging in which is great to have. On top of this, they all come with some Caedere weapons.
Please refer back to the World Eaters Legion Rules entry for some thoughts on the Caedere weapons. In short, in third edition they are all viable. I like the Falax blades for sheer attack volume, barb-hook lash for phage, meteor hammer for strength and damage, and the excoriator as an inbetween option. In short then, they are all viable (and there may still be a preference for falax blades as per second edition due to the attack volume, but in third, its not as crystal clear first place all of the time every time).
Vanguard (3) is also impressive along with the modified stat line the reads like a veteran, even if will power and intelligence are distinctly average.
Weaknesses.
Remember that with the Legacies update, you get bolt pistols for free as well. Hence you also have some ranged.
Note that the points cost can climb to terminator squad levels very easily, but also note that these are more like veterans that you are paying points cost for. They just have a routine and regular 3+ save as the real weakness. And the lack of jump packs in third edition is a massive issue.
Builds.
10 Rampagers, All with Falax Blades (245 points).
The sheer volume of attacks at S=5 on the charge is impressive and can dice more regular squads.
15 Rampagers, Caedere Weapons of all types to taste, Champion with Lightning Claws (365 points).
The maximum squad for foot slogging like a wall of weapons across the battlefield.
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