4/5 stars. Solid short range, and melee character.
Background.
A unification veteran who remembers well fighting alongside the nascent Luna Wolves. He was, however, largely unliked by Dorn due to his brutality. As a result of this, he was seconded to garrison duty. And later, given the opportunity to prove himself (with relish) at the Siege of Cthonia. Which he sets about doing as effectively as any Imperial Fist Lord might!
Strengths.
His stat line is good with WS=6 and T=5 alongside praetor level other stats. His power fist melee weapon, subjugator, brings his effective strength up to 8 at the cost of lowering his initiative (but D=2 as well!). This is not much of a concern given his defensive abilities.
The defences come in two forms here. The natural catapharctii saving throws, but also access to Feel No Pain when engaged in a challenge. This is excellent and the main reason he has 4/5 stars from me.
His side arm, Incineratus, is solid with a S=5 four shot volkite ray gun at short to modest ranges.
Weaknesses.
Honestly, he doesn't have that many weaknesses in third edition. I think you just have to remember that he is a melee exponent and then arrange a transport solution for him.
Overall.
Garrius is an excellent praetor level choice for a up close and personal challenge monster. Sure, he is not Sigismund or Dorn, but he is fluffy enough to play without an opponent crying about it. Very appropriate, but he must be backed up with a retinue, and preferably some modest range firepower to work well.
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