Friday, August 22, 2025
Horus Heresy 3e: Rhino
Thursday, August 21, 2025
Horus Heresy 3e Review: Damocles Command Rhino
Wednesday, August 20, 2025
Horus Heresy 3e Review: Morlock Terminator Squad
Tuesday, August 19, 2025
Horus Heresy 3e Review: Iron Circle Maniple
Monday, August 18, 2025
Horus Heresy 3e Review: Iron Havocs
Sunday, August 17, 2025
Horus Heresy 3e Review: Tyrant Siege Terminator Squad
Given that upgrades to chain fists are free, you can toy around with a few in a squad just to take on anything particularly heavy in close combat if you feel the need.
Consider also the occasional combi weapon (graviton, distinegrator, and flamer are all nice for different reasons, and the overlap between them can be powerful. I'll illustrate this in the final build below).
Saturday, August 16, 2025
Horus Heresy 3e Review: Warsmith
Friday, August 15, 2025
Horus Heresy 3e Review: Perturabo
Thursday, August 14, 2025
Horus Heresy 3e Review: Iron Warriors Legion Rules
Graviton Crushers. Exchanged from a thunder hammer for free, there's probably little reason not to take this upgrade on commanders or champions to be honest. The addition of shock is nice and armour bane comes as standard.
Gambit.
Spiteful Demise arises since Perturabo instructed his men that death was not an excuse for incompetence. If you lose your last wound, you get to hit back with one S=6 D=2 attack that also has breaching. This is a great way to take your opponent out simultaneously or at least inflict an added bit of damage. Play when you are about to perish yourself. It requires a bit of finesse and timing, but when pulled off can be very impactful!
Additional Detachments.
The Ironfire Cohort is a reasonable way to add in armour and support slots, at the expense of the armour slots having to be Arquitor Bombard units. I think this probably won't see too much play unless you are a fan of the Bombards?
The Hammer of Olympia is almost a "must" for Iron Warriors running Perturabo (sometimes) or a Warsmith (you will often want to). The added heavy assault and troops are great, but the added Prime slots can swing even harder in your favour here - especially Tyrant Siege Terminators.
Bitter Fury can be activated when one of your units is shot at. It gives you an increased rate of fire (+1) at the expense of Overload (+1), and even the models that were killed by the incoming fire still get to shoot back. Powerful and impactful when played at the right time on the right squad.
Wednesday, August 13, 2025
Horus Heresy 3e Review: Tartaros Terminator Squad (and Tartaros Terminator Siege Squad)
A personal favourite set up, now moved to Siege variant.
5 Tartaros Siege Terminators, 5 Reaper Autocannons, 1 Thunder Hammer, Grenade Harness (240 points).
New for this edition - Siege Terminators get as many heavy weapons as they please. Might as well go big on the reaper autocannons here and see what you can do! I actually quite like this concept and am tempted to build a squad like this. But maybe not yet.
Tuesday, August 12, 2025
Horus Heresy 3e Review: Indomitus Terminator Squad
(a) Storm Shields; and
Monday, August 11, 2025
Horus Heresy 3e Review: Cataphractii Terminator Squad
Sunday, August 10, 2025
Disintegrator Squad
We're now calling them disintegrator squads. Sorry, I don't make the rules, that's just the way it is herein!
Any how, here are the members of the disintegrator squad of 5. There's 4 standard rifles, and one heavy disintegrator. These marines will become part of my Salamanders shattered legion detachment. I'm very happy with how they turned out! One head is from the resin upgrade set which I rather like.
Only now I need to purchase some more White Scar spray paint to get the undercoat done. Hopefully I have more than enough Warp Lightning contrast paint left to get them up to a good standard - the contrast paint works wonders for the Salamanders in my opinion!
Saturday, August 9, 2025
Hours Heresy 3e Review: Saturnine Terminator Squad
ONLY FOR LAUGHS - I DO NOT RECOMMEND THIS BUILD. Super expensive in terms of points cost. Legitimately could be the most deadly thing in any given game short of a super heavy of some kind. Will categorically result in blowing yourself up regularly due to Overload (2). But it WILL absolutely handle nearly everything you might be worried about. The play style would be to simply teleport into position, open fire, and hope you survive and your target does not. Hilarious overall whilst not truthfully being recommended because you are not making any friends here, okay?!
Friday, August 8, 2025
Horus Heresy 3e Review: Optae
1 Optae, Thunder Hammer (65 points).
1 Optae, Jump Pack, Combi-Melta, Melta Bombs (85 points).
Thursday, August 7, 2025
Horus Heresy 3e Review: Medusan Immortals Squad
Wednesday, August 6, 2025
Horus Heresy 3e Review: Gorgon Terminator Squad
Your baseline all comers entry - nice for transport killing and getting to their contents as well! Notably cheaper than 2nd edition as well in points cost.
Plasma-cide squad. Possibly a distraction carnifex to be honest.
Tuesday, August 5, 2025
Horus Heresy 3e Review: Iron Father
Legacies update: a power armour version can be taken instead of the baseline terminator option.
1 Iron Father, Power Armour, Paragon Blade, Combi-Grav (175 points).
Monday, August 4, 2025
Horus Heresy 3e: Legacies of the Age of Darkness Released!

In Second Edition, it was the case that squad sergeants could pay a small points cost to take a Caedere Weapon. This was no longer the case for Third Edition upon release. This is now corrected. As part of the updated Armoury for the World Eater: Any Model with the Command, Champion, Specialist or Sergeant Sub-Type may have its power weapon exchanged for one Caedere weapon for +10 Points per Model.
I have already modeled and converted Falax Blades on my assault squad sergeant (see image to the right). He hasn't been playable under Third Edition until this moment. I am very, very relieved.
In Second Edition, it was the case that the entire squad had access to combi weapons, and some also had access to melta guns. Again, in Third Edition this was not the case upon release and Mor Deythan seemed doomed to only have the resin that they were sold with. This is also now corrected as below [points cost excluded]:
Mor Deythan Squad Add the following additional options to this Unit Profile:
Once more, my converted Mor Deythan with melta guns and combi-meltas (see image below) are now totally playable once more. This is more than a relief considering the time expended and cost in putting these models together. Very, very happy once again.
Horus Heresy 3e Review: Shadrak Meduson
Sunday, August 3, 2025
Horus Heresy 3e Review: Ferrus Manus
His individual gambit in challenges will set his toughness to 8 for the following strike step. This is an almost must-do gambit and potentially in the first round as well.
Saturday, August 2, 2025
World Eaters Praetor / Centurion Conversion
Skyhunter
A bit of a hobby day today, and first off the table is a skyhunter.
This particular chap is going to be an Emperor's Children squad sergeant. The build was very simple overall - and remarkably this is also the first sky hunter that I've assembled. I've put the multi melta in place for the weapon as I wanted a squad that could ride up and try to pop tanks up close and personal. In third edition, this is more challenging, but I still like the concept of doing this (that, and the low AP from second edition for plasma cannons has long gone now sadly). The left arm for the sergeant is from the new Warhammer 40k Emperor's Children range and features a jagged power sword which looks suitably vicious. The head meanwhile is from the older chaos space marine range. Overall, the vibe I'm going for is one of pre-fall Emperor's Children who might just be toying with some of the lighter range of excess that the legion would later be known for. Obviously the base needs work yet, and painting is yet to come, but I think the dynamic and the features are communicating the right ideas here for me.
Friday, August 1, 2025
Horus Heresy 3e Review: Iron Hands Legion Rules
Armatus Necrotechnika returns with the ability to self-repair Iron Hands vehicles at 5+, but can also gobble up the remains of any casualties to boost this. Very handy, if a bit grim.
Artificer Power Axe is an interesting one representing Medusan technology. Shred and Breaching are a good bonus for this weapon.
Legacies update: Graviton shredders and guns now also appear in the special weapons chart, and Gorgon terminator armour can be selected by pretty much all command and high command choices.
The Iron Clad adds an extra dreadnought who becomes a champion sub type if you fill a Prime Slot of a command role. This is nice as it thematically represents those Iron Hands who just wanted to keep on fighting.
Gambit.
Double the normal bonus for the focus roll from Outside Support thanks to Legion of One - the Iron Hands became very self-sufficient after Isstvan. Meanwhile, their opponents can only gain +2 as the maximum from Outside support.
Additional Detachments.
The Spearhead Phalanx is an excellent auxiliary option bringing in three slots (albeit that the heavy transport has to be a land raider or spartan - no problem with that - in addition to the tanks and terminators).
The Medusan Vanguard meanwhile is an apex detachment that brings terminators, a dreadnought, and more at the price of the command slot here being a Praevian. No problem at all with that and very fluffy.
Spite of the Gorgon allows you to fire back at full BS at a unit charging them. The cost is Overload (1) and no reactive volley. This is very reasonable, but obviously the overload is an issue.