Sunday, August 24, 2025

Horus Heresy 3e Review: Drop Pod

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. Changes to Deep Strike limits the effectiveness of Drop Pods in Third Edition. 

Background.
Your iconic orbital insertion transport. Your marines embark on a drop pod from orbit and plummet are terrible speeds toward the ground to avoid being destroyed in mid-air and somehow survive the g-forces in operation due to either plot armour, or super human physiology. 

Strengths. 
Carrying capacity is 10 and you get to deep strike. That's it. That's all there is to know really!

Weaknesses. 
AV=12 is okay, but once on the board that won't matter a great deal. The BS=2 isn't great, but sometimes that mounted bolt gun might get a wound, so it is worth shooting. 

The deep strike rules in third edition are worth noting here. Firstly, you cannot deep strike on turn one. This is bad. Secondly, you can only deep strike one unit per turn in third edition. This is bad. 

The latter might be fixed by specific mission rules, but the whole drop pod assault army has been utterly obliterated if I am reading the rules correctly. Seriously: this is so bad.  

Builds. 
There are no build options to discuss here. You pay the flat fee and you get what you pay for. End of. The drop pod is absolutely worthwhile, but I want to still see drop pod armies. Otherwise what is the "Drop Site Massacre" all about? One coming down at a time and making it easy for Horus to blast them down? 

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