3.5/5 stars. Not nearly as popular as Cataphractii, Tartaros, or even Saturnine now. But they have 2 key niche builds.
Background.
Not as advanced as Tartaros. Not as protective as Cataphractii. Not as old as Saturnine. A compromise. A new design. And one that would ultimately last the next ten millennia due to lack of rare parts and being easier to produce.
Strengths.
A break in to usual scheme of things to talk about an explicit Legacy unit that is criminally under used. You still get W=2 and T=5 here along with a tartaros like set of special rules.
But let me be perfectly honest. There are 2, and only 2 reasons to take this squad over either Cataphractii or Tartaros. Those are:
(a) Storm Shields; and
(a) Storm Shields; and
(b) Proteus Assault Cannons.
If you are not taking either of them, take one of the other terminator variants. End of.
Weaknesses.
Salamanders and Imperial Fists have special units that directly compete with the uniqueness of Indomitus terminator armour. Blood Angels if you count the Crimson Paladins too. Hence those legions should probably not bother full stop.
Builds.
Two and only two builds here should be considered.
5 Indomitus Terminators, 5 Thunder Hammers, 5 Storm Shields (230 points).
The thunder hammer plus storm shield combination nets you a 4+ invulnerable save and this squad is fundamentally the reason to take Indomitus terminators. It is the only way to get this kind of set up outside of dedicated units like within the Salamanders with regularity. Take with a transport or Warmonger teleport option and aim for objectives.
10 Indomitus Terminators, 2 with Assault Cannons, Thunder Hammers / Chain Fists to taste (385 points).
The proteus assault cannon is the second reason to take this squad. You can only have 1 per 5 men though. Hence a full squad of 10 is required to take 2 of them. Thunder Hammers and Chain Fists are the same cost, so perhaps take an even spread, or slightly heavier on the thunder hammers. Good hunting.
No comments:
Post a Comment