Praise the Omnissiah! For the Emperor! Hail the Warmaster!
Finally. I say this with an immense amount of relief.
The Warhammer Community has today released the Legacies of the Age of Darkness pdf.
Clocking in at a whopping 207 pages, this document has, in greater part, saved third edition, in my biased opinion.
From my initial reading of the pdf, I think I can safely say that everyone's armies are now fully playable for third edition of Horus Heresy. To be clear, I have not read all 207 pages yet. That'll happen in due course. But as of today, I am very confident in my above statement that everyone's armies are now saved and fully playable. And they've also re-introduced key things like bike-mounted Praetors in the same tome. I'll have to update my earlier reviews even!
The panic over having illegal builds for our armies is over. I'm happy. It didn't have to go down like this in the first place, but the right thing has now been done. And relatively swiftly and accurately too. Well done Games Workshop.
I will cite two explicit examples from my own forces.

In Second Edition, it was the case that squad sergeants could pay a small points cost to take a Caedere Weapon. This was no longer the case for Third Edition upon release. This is now corrected. As part of the updated Armoury for the World Eater: Any Model with the Command, Champion, Specialist or Sergeant Sub-Type may have its power weapon exchanged for one Caedere weapon for +10 Points per Model.
I have already modeled and converted Falax Blades on my assault squad sergeant (see image to the right). He hasn't been playable under Third Edition until this moment. I am very, very relieved.
Case B: Raven Guard and Mor Deythan Weapon Choices.
In Second Edition, it was the case that the entire squad had access to combi weapons, and some also had access to melta guns. Again, in Third Edition this was not the case upon release and Mor Deythan seemed doomed to only have the resin that they were sold with. This is also now corrected as below [points cost excluded]:
In Second Edition, it was the case that the entire squad had access to combi weapons, and some also had access to melta guns. Again, in Third Edition this was not the case upon release and Mor Deythan seemed doomed to only have the resin that they were sold with. This is also now corrected as below [points cost excluded]:
Mor Deythan Squad Add the following additional options to this Unit Profile:
Any Model in this Unit may have one of the following selected for it: Charnabal sabre or Power weapon
Any Model in this Unit may have its Nemesis bolter exchanged for one item from the Legion Combi-weapons list.
For every three Models in this Unit, one Model in this Unit may have its Nemesis bolter exchanged for one of the
following: Plasma pistol / Volkite charger / Flamer / Plasma gun / Meltagun / Missile launcher
The Mor Deythan Shade in this Unit may have melta bombs selected for it.
Once more, my converted Mor Deythan with melta guns and combi-meltas (see image below) are now totally playable once more. This is more than a relief considering the time expended and cost in putting these models together. Very, very happy once again.
Once more, my converted Mor Deythan with melta guns and combi-meltas (see image below) are now totally playable once more. This is more than a relief considering the time expended and cost in putting these models together. Very, very happy once again.
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