3/5 stars. The rules are average overall with some parts being good and some not so great.
Background.
The one time tutor to the Thousand Sons' Primarch, Amon served as both equerry and emissary during the Great Crusade. He was really the lead in the legions intelligence gathering unit though. Post Prospero, he became an embittered individual and felt very cut off from his brothers.
Strengths.
The warlord trait here is an army wide boost that provides shrouded to those units who have infiltrating and scouting special rules during the first two turns. Obviously this calls for specific builds when using Amon as the HQ, but it remains a fluffy choice. The bonus movement reaction is solid.
The armour is good and can give shrouded as well. His weapon relies on poison which I find is strictly worse than having force on board.
Weaknesses.
Looking at his weapon, it really needs to be better for the points cost. At least make it the same as a paragon blade for starters. Lacking any minor arcana is a weakness on the surface. But what it allows Amon to do is join any unit. This is excellent! Having telepathy and divination are sound, if not outstanding.
Overall.
He is a force multiplier who needs to have an army built around him. He is slightly over priced for the equipment that he comes with as standard though. If you're liking the idea of lots of recon squads, this will play well for you. Otherwise, probably not quite worth it.
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