2/5 stars. If you played first edition, you will be upset with the nerf that this unit has received.
Background.
Secret research by the Thousand Sons legion resulted in automata that were expendable in full frontal assaults. As with a lot about the legion, these constructs were pretty much in the realm of heresy even before the Council. The Space Wolves would find out about them soon enough at the Fall of Prospero though.
Strengths.
Psychic robots! I mean: this unit does have the rule of cool about it.
With S=6 and T=6 plus 4 wounds, they are akin to a monstrous creature in all but name. They also have the psyker rule.
Friendly models with a psychic weapon can make shooting attacks using the automata as the origin of the attack which is very nice. Their weapons are nice, but not outstanding.
Weaknesses.
Lack of reliable AP=2 weapons is a problem here.
You are also probably not going to shoot psychically via them. You are probably going to want that juicy S+1 and T+1 from biomancy instead which means this nice rule is going to go to waste.
You are also probably not going to shoot psychically via them. You are probably going to want that juicy S+1 and T+1 from biomancy instead which means this nice rule is going to go to waste.
Difference to First Edition.
Nerfed in almost every department. Could still work nicely with a Praevian I guess.
Builds.
Keep to the original build. There aether-fire cannon is honestly not really worth it, and there's no other choices available here.
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