4/5 stars. The rules are great for a close combat character.
Background.
He he would eventually curse the Thousand Sons legion is the first and final chief librarian during the Heresy. He is a superlatively talented and strong psyker and the arch-magister of the Corvidae cult within the legion. Let alone Magnus' pupil.
Strengths.
Ahriman has a number of interesting strengths and simultaneous drawbacks. I find it odd that his major strength is close combat here, but it is what it is.
Given his points value, Ahriman is strictly superior to a praetor in almost every way. He gets lots of psychic powers, a force weapon that is much better than a paragon blade (S=9 at I+1, master crafted!) along with a warlord trait that redeploys three units. The additional reaction in a choice of phase is superlative here.
Given his points value, Ahriman is strictly superior to a praetor in almost every way. He gets lots of psychic powers, a force weapon that is much better than a paragon blade (S=9 at I+1, master crafted!) along with a warlord trait that redeploys three units. The additional reaction in a choice of phase is superlative here.
Weaknesses.
I find it odd that his psychic dakka is weak here. He is by definition corvidae and his psychic powers are remarkably limited in many ways. Plus he really doesn't want to be corvidae given you want him in close combat.
Overall.
Treat him as a close combat monster and don't stress about him not being such an army wide buffer, or psychic shooting master. He is more than worth the points which is why he gets 4 stars from me.
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