Warpstone Flux Rating: ⭐️⭐️⭐️
3.5/5 stars. The rules are good.
Background.
The Space Wolves dirty little secret. In the background, it is noted that many legions have such dirty little secrets: those marines who have killed too many and grown hollow inside. Some legions love it and will promote them. Others hide them in shame or corral them into certain units to expire as quickly as possible. Yet further destroy them. These marines are the ones that will become Wolfen in 40k, but here in the Heresy that hasn't had enough time to happen yet.
Strengths.
Two wounds combined with the Ymira class stasis bombs makes for a reasonable close combat squad. Those grenades provide flesh bane at the cost of gets hot. Melta and Rad bombs are a good addition.
Even if they die, they will always still get to hit in close combat thanks to the Dreams of the Death Wolf rule which will help them in melee very nicely.
Weaknesses.
Ld=8 is an issue. T=4 is similar and they lack invulnerable saves. In effect, they're a modified destroyer squad and probably should be played as such.
Difference to First Edition.
The stasis grenades have been weakened here and lack pinning.
Builds.
Note here that the "naked" version of the squad is entirely viable. Its a solid distraction that can regularly go under the proverbial radar.
10 Deathsworn, Rad Grenades, 2 Thunder Hammers (385 points).
Not much not to like here. Take melta bombs to taste. Add on a speaker of the dead to round it out.
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