Warpstone Flux Rating: ⭐️⭐️⭐️
2.5/5 stars, rounded up. A nice way to bring battlesmith to the field if you need it.
Background.
Trained in the arcana of the Martian mysteries, the techmarines are responsible for the supply and repair of the armouries of the legions. On the battlefield, they can conduct emergency repairs to tanks which for some legions will be very useful, but for others you are probably never going to take this unit.
Strengths.
Battlesmith along with a handy servo arm are the most obvious benefits, along with a 2+ save and a power axe when required. There's nothing one hundred per cent special about this unit, beyond these aspects, but the ability to tweak the armaments is nice to have.
Weaknesses.
There are deployment restrictions here which are similar to Apothecaries. Other than that, I would encourage players to think if they absolutely require this unit in their army. Often taking more offensive as opposed to the ability to repair is a superior option, but that might just be a reflection of my own play style and you might like to play more defensively and out last your opponents.
That, and fundamentally techmarines still only have a single wound which suggets that a "naked" techmarine might be preferable to some of the build noted below.
Builds.
Techmarine with cognis signum, augury scanner (75 points).
Expensive, but will generally work well.
Techmarine with boarding shield, cyber familiar and graviton gun (95 points).
Probably too expensive for a single wound unit here. Nice for Zone Mortalis and the graviton gun can be a fab addition for such missions.
Techmarine mounted on a jetbike (80 points).
The idea here is to zoom around the battle field and repair what you need to when you need to. I've not seen this pulled off regularly to be honest, but the theory craft checks out.
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