Monday, September 22, 2025

Horus Heresy 3e Review: Moritat, and Mortalis Moritat

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. Move, shoot, destroy, repeat.

Background.
Moritats are lone killers within the legions. Some are regarded as outcasts without honour. Others are welcomed for their death dealing but casually shunned. All have some amazing skills with short ranged weapons which reminds me of so-called "gun kata" (look up the movies with this in if you've not seen them - you're welcome).

Strengths. 
BS=6 is very strong to begin with. The Firestorm special rule means that your volley attacks are never snap shots either. Hence this guy is deadly at short range. 

You get to have a pair of overcharged volkite serpentas which can be upgraded to a pair of overcharged plasma pistols. Either works very well. 

Their jump packs get you to where you need to be quickly and you basically follow the plan and shoot at short range. 

The Mortalis Moritat follows the same pattern, but is on foot and therefore slightly cheaper. 

Weaknesses. 
The overload rule is the most obvious weakness here. Beware! I also missed the old "chain" rule, but hey, it was in need of changing I think! 

The Mortalis Moritat is also cheap, but honestly the lack of jump pack should have reduced the points cost further in the Legacy Units. 

Builds. 
Moritat, 2 Overcharged Volkite Serpentas (95 points).
Good enough to work very well.

Moritat, 2 Overcharged Plasma Pistols, Melta Bombs (110 points).
With plasma, you might be tempted to take on units which can also be affected by melta bombs, hence why I've selected them here. 

Mortalis Moritat, 2 Overcharged Plasma Pistols, Melta Bombs (100 points). 
Honestly, for the points cost, just take the jump pack regardless. 

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