4/5 stars. Excellent melee unit.
Background.
A decapitation strike unit to mirror the darker Raptors fielded by the Night Lords, except they are much more disciplined and largely on the loyalist side of the conflict per se.
Strengths.
Two wounds, movement of 14, and the Corvid pattern jump packs makes for a swift and deadly unit that can be set up and then rapidly deployed into position for at minimum a turn 2 charge I would anticipate.
The Corvid raven talons help to slice and dice very effectively, and they also get precision on a 6+ to boot. Deep strike and them being anti-grav is just the icing on the cake really.
Weaknesses.
They don't really have many customization options. At first glance the points cost might seem a bit steep, but when you get into combat they can and do shine.
Builds.
10 Dark Furies, including 2 Choosers of the Slain, both with Melta Bombs (350 points).
The maximum squad is my recommendation here. The ability to take 2 characters in a squad is actually subtle, but really strong. Giving them melta bombs each provides options against tank(ier) units.
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