4.5/5 stars. Rounded down. Kharn is an excellent beat stick praetor-level character.
Background.
Although but a line captain when Angron was found, it was Kharn who brought him about. He served as his equerry and was one of only a few people that Angron ultimately listened to. Kharn brought him back from insanity and managed to curb the worst of his violence on occasion. For all his contributions though, Kharn was not immune to the effects of the nails either. Once a great swordsman and duelist, he also became a dark harbinger of what was to become, and later betrayed his own.
Strengths.
WS=7 combined with lots of attacks immediately makes Kharn a close combat master. He comes with The Cutter, which is a S+1 critical hitting power weapon ... thing. But in all honesty, if you are not playing Angron, upgrade Kharn to take Gore Child Reforged for a small points cost increase to also gain shred at 5+ - this is worth the upgrade.
Other than the equipment, he also has reaping blows, eternal warrior, and precision which combine to make him worth the points cost that you are paying for him.
Weaknesses.
He doesn't do much aside from close combat, and the occasional plasma pistol shot. That is it. That's all you get for your points. But you should have expected this for a World Eaters classic.
Overall.
Worth the points. Worth taking the upgraded Gore Child chain axe if Angron isn't around. He's a beat stick and you need to treat him like that!
No comments:
Post a Comment