2.5/5 stars - rounded down. The main reason for the low score here is the lack of content in comparison to other legions.
Surgical Augments. At the end of the Great Crusade, the Emperor's Children were already treading a dangerous path by undergoing surgical procedures to have fitted psychic-sonic weaponry into their very flesh.
For a modest points increase an independent character can choose one of three options here. The first is -1 to hit for an enemy in the round a charge is conducted (by or against the character). The second is ignoring penalties caused by night fighting as they turn into bats. The third is a template weapon that is breaching 6 and pinning.
Although the night fighting on is situational, the other two are demonstrably less situational and fine to take.
Phoenix Pattern Power Weapons. For no cost (nice!) characters can switch to one of two phoenix weapons. One has rending at 6+ along with murderous strike, the other is S+2 with reach and breachine but has to be wielded two handed. Both are viable.
We will review the Phoenix Warden consul distinctly.
Difference to First Edition.
As with the rules themselves, the Emperor's Children have not seen an update in 8 years. These second edition rules are fine, if a bit limited in terms of sheer scope - at least in comparison to other legions, whilst in keeping with the spirit of the older rules.
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