Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are good.
Background.
When hazardous boarding actions are required, or perhaps just the fluke of being at the front of the vanguard, Breacher Squads are your friends in almost all legions. Although noted everywhere since inception to be a Zone Mortalis style squad, they can and do see regular action on more ordinary terrain.
Strengths.
Clearly the boarding shield in combination with the breaching charges is the main attraction here, but don't lose sight of Line, or the customization that is possible with this squad. Choose the build for the purpose where and if possible. I do hope some of you out there still play "tight terrain" games like Zone Mortalis? If so, these squads still rock in such environments.
Weaknesses.
When breacher squads first appeared, I will freely confess that I was more than a bit circumspect of them. I still am, but I have long since acknowledged and come to the conclusion that they are tools like any other and they simply need to be played to their strengths. It is worth acknowledging the points cost in game, and the price tag in real life for these miniatures as well. I suspect that this is in part why we don't see as much of them as I might otherwise expect?
Difference to First Edition.
Neutral overall. Cheaper in terms of point. But where did the Void Hardened rule vanish to?
Builds.
As with other troops selections, I provide a small variety of different options here, but the list is not exhaustive so much as indicative.
10 Breachers, Vexilla, 2x Flamers, Sergeant with Power Fist, Artificer Armour, and Melta Bombs (210 points).
One of my favoured builds. Nice to use with objective camping, and also nice within Zone Mortalis.
20 Breachers, all with Volkite Chargers, Vexilla, Sergeant with Power Fist, Artificer Armour (380 points).
The rule for Volkite is to go big. This is a 20 Volkite breacher squad.
10 Breachers, Vexilla, 2x Melta Guns, Sergeant with combi-Melta, Thunder Hammer, Artificer Armour (235 points).
Melta breacher squad. Take a transport option. Take bonus melta bombs to taste. Swap out the Meltas for gravitons, or las cutters, as required, for a variation of this offensive build.
2 comments:
Isn't the Void Hardened practically replaced by Heavy sub-type?
Yes - this is correct. Void Hardened also had a bonus in Zone Mortalis games against the "super rending" effect of the cold void and poisonous atmosphere from first edition.
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