4/5 Stars. Great choice and great rules arising from the customization available.
Background.
By necessity, in any legion with many tens of thousands of members, there had to be a strong command structure. Each legion has within it its own champions who have demonstrated their worth, but might not yet have risen to the rank of Praetor. The Legion Centurion is one such character, although there are more specialized roles within the legions that are similarly common given the need to organize and create a smoothly flowing command structure.
A Note from The Author.
I will not be reviewing Cataphractii and Tartaros armoured Centurions and Consuls distinctly. Instead they will be all bundled together for ease of reference.
Strengths.
A Centurion is a fighter - pure and simple. They gain a refractor field to help with their artificer armour along with the relentless special rule. They are very customizable as well in two regard: firstly the base equipment that they can use, and secondly for the Legion Consul upgrades that they can take (in brief, they can be upgraded to Forge Lords, Chaplains, Librarians and far more besides). We will review each of the Consul types distinctly, here we will focus on the Centurion himself.
For games under 1000 points, a Centurion will be the only commander available if named characters are similarly not being used. Hence the Centurion and the Consul upgrades are important. But they also have their place in higher points games. Note that a detachment can have 3 HQ choices. Therefore it is likely a player could have up to 2 Centurion or Consul choices to go along with a Praetor (or Primarch). This can be very useful indeed.
Weaknesses.
None really. They are 2 wound HQ selections (3 in terminator armour) that possess a high degree of customization available. As with other Praetors, just watch out for instant death.
Difference to First Edition.
Neutral. The rules are comparable.
Builds.
Here we list only the Centurion Builds. We will look at the other consul choices distinctly.
Legion Centurion with Nemesis Bolter (70 points).
In all honesty, I think we are going to see much more nemesis bolter action in the new edition. This centurion sits back with the heavy support and sniper squads and uses his BS=5 to take on targets of choice. Welcome to the Raven Guard or Alpha Legion.
Legion Centurion with Thunder Hammer and Boarding Shield (90 points).
Brutal close quarters fighter. Great for Zone Mortalis, and probably Iron Hands too.
Legion Centurion with Jet Bike, power weapon (lance probably) (105 points).
Charge in and strike with the power lance at AP3, then dash out again. Suited to speedy armies such as White Scars and Emperor's Children.
Legion Centurion with Jump Pack, Twin Lightning Claws, Melta Bombs (105 points).
Death from above to roam with other jump pack squad marines. Nice for armies like World Eaters and others than want to be in combat. [although if its armies like Dark Angels, take bladed weapons instead obviously].
Legion Centurion with Plasma Pistol and Power Fist (95 points).
Quite the traditional build for a Centurion to be candid. Foot slogging and meant to get in a rhino or other transport with his brothers.
Legion Centurion with Combi-Melta and Chain Axe (75 points)
Upgrade the Chain Axe to Power Axe or Charnabal Weapon to taste. A nice touch to run alongside a squad within combat armies such as World Eaters.
Legion Cataphractii Centurion with Chain Fist and Combi-Melta (110 points).
Wreck both vehicles and buildings ... plus their contents.
Legion Cataphractii Centurion with Combi-Plasma, Thunder Hammer, Grenade Harness (115 points).
An all rounder that will sit nicely in a larger terminator blob.
Legion Cataphractii Centurion with Power Fist (95 Points).
Cheap and cheerful!
Legion Tartaros Centurion with Twin Lightning Claws and Grenade Harness (95 points).
Close combat orientated and suitably deadly.
Legion Tartaros Centurion with Thunder Hammer and Volkite Charger (92 points).
Another close combat terminator, but with some interesting anti-infantry ranged threat too.
No comments:
Post a Comment